Retro64, Inc.
Moby ID: 1826
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Small, independent developers have historically had a rough time competing in the computer games industry. Often they are inexperienced developers who lack the skill necessary to create a game with a professional level of polish; or even more often, they attempt a project that is just too ambitious. The results are often incomplete or watered down games that just can't captivate people the same way that major studio games can. This is quite a shame, because independent game makers often have wonderful ideas for games, but no way to bring these ideas to reality.
The struggling small game company wasn't always the case. In the mid-to-late 1980's, the Commodore 64 computer was booming, and the games that followed were nothing short of amazing. Never before had hardware been pushed to, and beyond its limits like the C64. Games from small and large companies alike competed head to head- and the large companies didn't always win. Creativity oozed from the C64 scene that was never seen before- or since.
Retro64, Inc. was created by a professional game developer, Michael Boeh, to revive the creative spirit of the C64. Our games aren't Quake 3, and we don't want them to be! We strive to make small, fast, polished games that take no time to learn, yet are fun to play over and over again. And while we do look back longingly at yesteryear, we understand that we want our games to play like those great games of the past- but not look that way! We use the latest hardware 3D accelerated graphics and digital stereo music to create game environments that are pleasing to the eye and ear. Sure, our games are based on concepts that are 10 years old, but they look great and are a complete blast to play.
We also feel that with today's Internet technology, there is no reason for a small company to sacrifice service and support. At Retro64, we partner with only the finest services to keep our gamers happy. When you buy a game from Retro64, you can rest assured that your order is safe, and you will get your game right away. We also stand by the quality of our games and provide free technical support, even if you haven't purchased our games.
In 2007, Retro64 sold its assets to PopCap Games and the team went to work at PopCap until 2011. Then, we once again became independent and are dedicated to making fun games for the whole family.
The team is made up of Mike Boeh and Juraj Molcak. Mike, responsible for code, is based in Chicago (US) while Juraj is working on art in Kosice (Slovakia) - we’re truly an international team!
Source: Selected articles from Retro64 Official Company Website - About
Credited on 11 Games from 2000 to 2007
Venice (2007 on Windows) |
Bugatron Worlds (2006 on Windows) |
LEGO Builder Bots (2005 on Windows) |
Water Bugs (2005 on Windows, Macintosh) |
Cosmo Bots (2004 on Windows, Macintosh) |
Best Friends (2002 on Windows) |
Marbles Deluxe (2002 on Windows) |
Platypus (2002 on Windows, PSP, Palm OS...) |
Z-Ball (2001 on Windows) |
WarHeads SE (2001 on Windows) |
Bugatron (2000 on Windows, Macintosh) |
History +
- July 12, 2007
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Company acquired by PopCap Games.
- 2001
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Company founded by Mike Boeh.
Related Web Sites +
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Retro64, Inc.
official site
Frequent Collaborators
Companies- 2 games with Cornerstone TSP Games
- 1 game with PopCap Games, Inc.
- 1 game with LEGO System A/S
- 1 game with Squashy Software
- 1 game with Valve Corporation
- 1 game with Red Marble Games
- 1 game with Snap2play
- 1 game with Big Fish Games, Inc
- 9 games with Michael W. Boeh
- 3 games with Simeon Peebler
- 2 games with Staffan Melin
- 2 games with Michael Welch
- 2 games with Mike Welch
- 2 games with Robert Odman
- 2 games with James Abraham
- 2 games with Ola Zandelin
- 1 game with Fabian Del Priore
- 1 game with Shawn Swift
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