EA Digital Illusions CE AB
Also Known As +
- Digital Illusions CE AB (from 1993-01 to 2006-10-06)
- Digital Illusions HB (from 1992-05 to 1993-01)
Overview edit · view history
Like many Scandinavian studios, it was originally started as a demo group, The Silents. The four initial developers all came from the same town Alvesta in Sweden. During the initial days the team also operated out of a dorm room at Växjö University. Initially, the company was well known for its Amiga and DOS pinball games, such as Pinball Dreams (1992) and Pinball Illusions (1995). The company was officially formed as Digital Illusions HB in May 1992 and became Digital Illusions CE AB in January 1993. The company moved to Gothenburg in 1994 and remained there until 2005.
A big expansion occurred in early 2000 when the company fully acquired Refraction Games AB and a large majority of Synergenix Interactive AB, though the latter was bought by Red Jade Inc. in the same year. Also in 2000, subsidiary DICE Simulations AB was started to work on interactive simulations. It was liquidated in 2010.
In 2001 DICE made its presence in North America through the acquisition of the assets of the Canadian development studio Sandbox Studios. It was renamed Digital Illusions Canada, Inc.
The company's breakthrough occurred at the end of 2002 with the release of warfare shooter Battlefield 1942, the first game in a long-running series of Battlefield games. In March 2003 Electronic Arts, which published the first game, became the studio's biggest owner with 19 percent of the stocks. The team to work on the franchise was strengthened with the acquisition of Trauma Studios in September 2004, a studio that became known through the popular Desert Combat mod for BF1942. The Trauma studio was then dubbed DICE New York. After doing work on Battlefield 2 (2005), the Swedish studio wanted the US team to move to Sweden to help work on Battlefield 2142 (2006), but Trauma decided against relocation and was discontinued in June 2005. Most of that team moved on as Kaos Studios working for THQ.
In November 2004 Electronic Arts announced its intent to buy all outstanding shares of the company. The offer was accepted and on March 31, 2005 EA owned 62% of the company. The acquisition was completed on October 2, 2006 and the studio was renamed EA Digital Illusions CE AB.
For most of the titles, the company used two generations of the Refractor engine, originally by Refraction Games AB. In June 2008, with the release of Battlefield: Bad Company, an entirely new in-house developed engine was introduced: Frostbite DX.
After having worked almost exclusively on the Battlefield warfare franchise between 2002 and 2008, an entirely new game was introduced in November 2008, the parkour action game Mirror's Edge, based on completely new IP.
Credited on 80 Games from 1992 to 2023
Displaying most recent · View all
|FC 24 (2023 on Windows, Nintendo Switch, PlayStation 4...)|
|Madden NFL 24 (2023 on Windows, PlayStation 4, Xbox One...)|
|Dead Space (2023 on Windows, PlayStation 5, Xbox Series)|
|NFS: Unbound (2022 on Windows, PlayStation 5, Xbox Series)|
|NHL 23 (2022 on PlayStation 4, Xbox One, PlayStation 5...)|
|FIFA 23 (2022 on Windows, PlayStation 5, Xbox Series)|
|Battlefield 2042 (2021 on Windows, PlayStation 4, Xbox One...)|
|NHL 22 (2021 on PlayStation 4, Xbox One, PlayStation 5...)|
|FIFA 22 (2021 on Windows, PlayStation 4, Xbox One...)|
|FIFA 22: Legacy Edition (2021 on Nintendo Switch)|
|Plants vs. Zombies: Battle for Neighborville (Complete Edition) (2021 on Nintendo Switch)|
|FIFA 21 (2020 on Windows, PlayStation 4, Xbox One...)|
|Star Wars: Squadrons (2020 on Windows, PlayStation 4, Xbox One)|
|Madden NFL 21 (2020 on Windows, PlayStation 4, Xbox One...)|
|NFS: Heat (2019 on Windows, PlayStation 4, Xbox One)|
|Plants vs. Zombies: Battle for Neighborville (2019 on Windows, PlayStation 4, Xbox One...)|
|Ultracore (2019 on Genesis, PS Vita, PlayStation 4...)|
|FIFA 20 (2019 on Windows, PlayStation 4, Xbox One)|
|Bulletstorm: Duke of Switch Edition (2019 on Nintendo Switch)|
|Madden NFL 20 (2019 on Windows, PlayStation 4, Xbox One...)|
[ view all ]
- October 2000
- February 2000
- January 1993
Digital Illusions HB becomes Digital Illusions CE AB.
- May 1992
Digital Illusions HB is formed.
[ view all ]
The company received a few awards: * In Issue 01/2012, the readers of the German gaming magazine PC Games awarded the company the award as "#2 Best Development Studio in 2011" * The German online magazine 4Players named DICE as Best Developer of 2008.
Company information in 2004:
Digital Illusions CE AB (DICE)
Maria Skolgata 83, 118 53 Stockholm, Sweden
Phone: +46 8 658 78 00
Fax: +46 8 658 78 99
CEO: Patrick Söderlund, tel. +46 8 658 78 01
Marketing Contact: Jenny Huldschiner, tel.+46 8 658 78 03, +46 73 420 98 00
Related Web Sites +
- 60 games with Electronic Arts, Inc.
- 31 games with EA México S. de R.L. de C.V.
- 28 games with Electronic Arts Romania SRL
- 22 games with Denuvo Software Solutions GmbH
- 18 games with ak tronic Software & Services GmbH
- 17 games with EA Sports
- 17 games with Electronic Arts Computer Software (Shanghai) Co., Ltd.
- 16 games with Electronic Arts GmbH
- 15 games with Valve Corporation
- 13 games with Epic Games Tools LLC
- All games by EA Digital Illusions CE AB
- Published by EA Digital Illusions CE AB
- Developed by EA Digital Illusions CE AB
- Additional Development by EA Digital Illusions CE AB
- Additional Graphics by EA Digital Illusions CE AB
- Game Engine by EA Digital Illusions CE AB
- Graphic Engine by EA Digital Illusions CE AB