Frictional Games AB

Moby ID: 8439

Overview edit · view history

Frictional Games is an independent game development company located in Helsingborg, the south of Sweden. It was co-founded by Thomas Grip and Jens Nilsson. They created their own 3D engine: HPL.

The studio is known for its Penumbra horror franchise, a series of games that originated out of a tech demo for their 3D engine. The games combine elements from classic adventure games with a dynamic environment based on a physics engine and a 1st-person action setting largely based on stealth. Two games have been released so far, Overture (2007) and Penumbra: Black Plague (2008) (as well as the expansion Requiem).

In September 2008 the company announced it was working on a new survival horror game set in the 18th century. This was later revealed to be Amnesia: The Dark Descent. After three years of development, it was finally released on September 8, 2010.

Credited on 9 Games from 2007 to 2023

Amnesia: The Bunker (2023 on Windows, PlayStation 4, Xbox One...)
Amnesia: Rebirth (2020 on Windows, PlayStation 4, Windows Apps...)
Soma (2015 on Linux, Windows, Macintosh...)
Amnesia Collection (2014 on Linux, Windows, Macintosh...)
Amnesia: A Machine for Pigs (2013 on Linux, Windows, Macintosh)
Amnesia: The Dark Descent (2010 on Linux, Windows, Macintosh...)
Penumbra Collection (2008 on Linux, Windows, Macintosh)
Penumbra: Black Plague (2008 on Linux, Windows, Macintosh)
Penumbra: Overture - Episode 1 (2007 on Linux, Windows, Macintosh)

Related Web Sites +

  • Frictional Games AB
    official site
  • Frictional Games On Penumbra And The Future
    interview with <moby developer="Jens Nilsson">Jens Nilsson</moby> (Sound Director) and <moby developer="Thomas Grip">Thomas Grip</moby> (Lead Programmer), about the <i>Penumbra</i> series and the future of the company, on Rock, Paper, Shotgun (17th February 2009)
  • In The Games of Madness
    A blog run by the company which provides frequent updates on its state and the games it has in development, as well as "unspeakable thoughts on horror game design and development".


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