Blizzard Entertainment Inc.

Moby ID: 21

AKA +
  • Chaos Studios (from 1994-02 to 1994-04)
  • Silicon & Synapse, Inc. (from 1991-02 to 1994-02)

Overview edit · view history

Blizzard Entertainment Inc. was founded as Silicon & Synapse in 1991 in Irvine, California by Allen Adham and Michael Morhaime, with Brian Fargo, the CEO and founder of Interplay Entertainment, being granted a share in the company to improve the prospects of working jointly for the young studio. Frank Pearce also joined upon inception as the first employee.

The small company initially did many ports, converting games from one platform operating system to another, including board games (Battle Chess, Lexicross), strategy games (Castles), sports games (MicroLeague Baseball), and educational games (Dvorak on Typing). However, they were the first American developer to release a Super Nintendo title with RPM Racing, which became one of the first ten launch titles for the platform in North America.

It was not until Silicon & Synapse collaborated with Interplay Entertainment on the SNES side-scroller The Lost Vikings that the company had its critical – though not commercial – breakthrough. With some acclaim, the game hit the shelves in 1993. Its release, along with Rock n' Roll Racing (also 1993) led Nintendo to name the studio its "Developer of the Year". Tragically, the release of the two games coincided with the death of the 16-bit console market, and neither title sold well.

Facing a lack of success in the console market, and not willing to bet solely on one market, the company continued developing several 16-bit console titles while branching out by starting development on two new games: Games People Play, a crossword/word game that was never completed, and WarCraft: Orcs & Humans.

Blackthorne was released under the new name Chaos Studios, but conflicts with an unregistered trademark for "Chaos" forced the company leadership to again consider a new name. In February 1994, upon acquisition by Davidson & Associates, one of the largest educational software publishers, it was changed to Blizzard Entertainment.

Blizzard became an influential development studio thanks to well-received franchises such as WarCraft, Diablo and StarCraft. The studio garnered many awards and a great deal of commercial success; building one of the most profitable games ever with the release of World of WarCraft in 2004. A good deal of the success for the company's online games can be attributed to Battle.net, a free online gaming service on the Internet. In the 2000s and 2010s, Battle.net was crucial in establishing Blizzard's esports dominance with titles like StarCraft: Brood War, StarCraft II, Hearthstone and Overwatch.

In their strategy titles, the official map editors helped create a strong modding community, resulting in the spawning of the MOBA genre originally as maps for WarCraft III: The Frozen Throne, and later as standalone titles without Blizzard's involvement or dependency on their games. Blizzard themselves were slow to react to the trend, releasing their own MOBA title Heroes of the Storm in 2015.

Blizzard's successful streak would end in the mid-2010s, with key figures from the company started leaving in large numbers, usually to newly-founded companies of their own. Public perception of the company would shift more negatively due to a larger focus on mobile games (e.g. the infamous announcement of Diablo: Immortal at BlizzCon 2018), botched game reworks (WarCraft III: Reforged and Overwatch 2), focusing on the Chinese market until the split with NetEase in 2023, and an ongoing major lawsuit in California filed in 2021 by current and former employees claiming that discrimination and sexual misconduct is present in the company culture.

The company's ownership has shifted many times over the years, through mergers, name changes or acquisitions:

In its history, the company also had many titles in development that were eventually canceled. These include:

  • Games People Play: an early 1990s title featuring crossword puzzles, boggle, and other word games.
  • Denizen: an action RPG for SunSoft. Its development was started twice, once in the early years, and once after WarCraft: Orcs & Humans was released. Blizzard had a working SNES prototype but never got funding, so the game was shelved.
  • Crixa: a 2D top-down spaceship shooter taking inspiration from Star Maze. It was originally designed as an in-house test at Qualia Games in 1995. However, after a month, Qualia's funding crashed. They got a publishing deal with Blizzard, who canceled the game in 1996.
  • Shattered Nations: a post-apocalyptic, turn-based strategy game with an isometric perspective. The game was announced at E3 1995 and canceled in 1996.
  • Pax Imperia 2: the sequel to Pax Imperia. Its development started as a collaboration between Blizzard and Changeling Software. Announced during CES 1995, it was planned for a Christmas 1995 release on Mac and Windows. By August 1996, Blizzard had sold the rights to THQ, for who Changeling, in the meantime renamed to Heliotrope Studios, finished the game as Pax Imperia: Eminent Domain.
  • Warcraft Adventures: Lord of the Clans: a point and click adventure game set in the WarCraft universe. It was announced in March 1997, but because it failed Blizzard's quality standards the game's cancellation was reported on 22 May 1998. A near-finished build leaked online in September 2016.
  • Raiko: an action RPG like Diablo with a 3D engine set in ancient Japan. It was being developed by Flextech between 1996 and 1998.
  • Nomad: the precursor to World of WarCraft. It was canceled in 1999 when development on the latter began.
  • StarCraft: Ghost: a stealth-action behind-view shooter, set in the StarCraft universe. The GameCube's version cancellation was reported in November 2005. The PlayStation 2 and Xbox were postponed indefinitely in March 2006 and confirmed canceled in 2014. A build of the Xbox version leaked online in February 2020.
  • Titan: a massively multiplayer game officially canceled in September 2014 after seven years of development. Many concepts and assets were repurposed for the multiplayer shooter Overwatch.

Known subsidiaries

Internal teams

Credited on 97 Games from 1991 to 2024

Displaying most recent · View all

WarCraft Rumble (2023 on iPhone, Android, iPad)
Diablo IV (2023 on Windows, PlayStation 4, Xbox One...)
Diablo IV (Deluxe Edition) (2023 on Windows, PlayStation 5, PlayStation 4...)
Diablo IV (Ultimate Edition) (2023 on Windows, PlayStation 4, Xbox One...)
World of WarCraft: Dragonflight (Collector's Edition) (2022 on Macintosh, Windows)
Overwatch 2 (2022 on Windows, PlayStation 4, Xbox One...)
Diablo: Immortal (2022 on Windows, iPhone, Android...)
Diablo II: Resurrected (2021 on Windows, PlayStation 4, Xbox One...)
Diablo II: Resurrected - Prime Evil Collection (2021 on Nintendo Switch, PlayStation 4, Windows...)
Blizzard Arcade Collection (2021 on Windows, PlayStation 4, Xbox One...)
World of WarCraft: Shadowlands (Collector's Edition) (2020 on Windows, Macintosh)
Call of Duty: Black Ops - Cold War (2020 on Windows, PlayStation 4, Xbox One...)
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020 on Windows, PlayStation 4, Xbox One)
Call of Duty: Warzone (2020 on Windows, PlayStation 4, Xbox One)
WarCraft III: Reforged (2020 on Windows, Macintosh)
Call of Duty: Modern Warfare (2019 on Windows, PlayStation 4, Xbox One)
Overwatch: Legendary Edition (2019 on Nintendo Switch)
World of WarCraft (15th Anniversary Collector's Edition) (2019 on Windows, Macintosh)
WarCraft I & II Bundle (2019 on Windows)
World of WarCraft: Battle for Azeroth (Collector's Edition) (2018 on Windows, Macintosh)

[ view all ]

History +

January 23, 2023

Company loses presence in mainland China after the NetEase contract expiry.

November 17, 2022

Company fails to negotiate a contract renewal with NetEase over game publishing in China.

September 22, 2022

Company announces the acquisition of Proletariat.

August 15, 2013

The open beta of the Battle.net application is launched.

April 16, 2009

The handling of World of WarCraft for the Chinese market is agreed to be transferred from The9 Limited to NetEase.

[ view all ]

Trivia +

Awards

  • The Game Awards
    • 2014 — Developer of the Year — Nominated

Company contact and location information (2008):

Blizzard Entertainment

P.O. Box 18979 Irvine

California 92623

United States

Company phone: +1-949-955-1382

Company email: [email protected]

Company contact and location information (Nov. 1994):

Blizzard Entertainment

P.O. Box 18077

Irvine, CA 92713

United States

Company phone: +1-714-556-5571 or +1-800-953-SNOW

BBS: +1-714-556-4602

Related Web Sites +

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: