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DreamForge Intertainment, Inc.


DreamForge Intertainment was founded by Thomas Holmes, Christopher Straka, and James Namestka as Event Horizon Software, and changed its name to DreamForge in 1993. The company is best known for their role-playing games.

DreamForge was shut down in 2000 due to publishing-related problems during the development of their unfinished game Werewolf: The Apocalypse - The Heart of Gaia.

Also Known As

  • Event Horizon Software, Inc. (from 1990 to 1993)


Warhammer 40,000: Rites of War(1999)
TNN Outdoors Pro Hunter(1998)
War Wind II: Human Onslaught(1997)
War Wind(1996)
Ravenloft: Stone Prophet(1995)
Anvil of Dawn(1995)
Ravenloft: Strahd's Possession(1994)
Dungeon Hack(1993)
Veil of Darkness(1993)
Summoning, The(1992)
Dusk of the Gods(1991)


Corporate Spew by Jim Namestka

"Why are you changing your company name?"

Glad you asked.

Event Horizon Software has been in the industry for well over three years now. During this time, magazines and customers have praised our products for their quality and fun factor. Unfortunately, we feel that our publishers before SSI could not live up to their end of the deal and that our products did not receive the marketing and distribution push that is standard for commercial products.

Then came our rebirth. With SSI's publishing and EA's distribution our games have finally been accepted into the mass market. Our first to games, The Summoning and Veil of Darkness, have both received high praise from the industry. Due to their success and the opportunities they have brought, the company is growing.

Recently, it was brought to our attention that there is another company named Event Horizons. Thus, we can not trademark the name Event Horizon. We did not want any confusion with other products. We are very proud of our products and enjoy playing them ourselves. We want people to see our name and know the quality that name represents.

The way technology continues to rapidly change presented yet another potential problem. What if our products go beyond software? So we asked ourselves, "What media will the company be using in the future?" We realized if we knew that, perhaps the stock market should be our business. We decided that it did not matter what media was used, because we will always create interactive entertainment. (Hey--"Intertainment!")

We are committed to bringing you the very best in Intertainment, hence the creation of ... DREAMFORGEâ„¢

Source: Dungeon Hack game manual, page 74 (1993).

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