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Electronic Arts, Inc.

Historical Events



    • Company changes name into Electronic Arts.


    • Company begins to built their own distribution network.


    • Company begins to distribute games produced externally.


    • EA begins to expand outside North America by opening an European office near London.


    • EA begins to direct distribute in Australia.


    • Company went public at $ 8 per share. The stock's worth rose to $ 35 within a year.




    • Company opens German office in G├╝tersloh, Germany.

    Jul, 1993:

    • French office opened in St Didier au Mont d'Or, France.


    • Company opens an office in Spain.
    • Trip Hawkins resigns from the position of Chairman of the Board.

    Jan, 1995:

    Apr 08, 1996:

    Jun, 1997:

    • Company acquires Maxis in a US $125 million dollar stock transaction as a "fully-owned subsidiary" of EA.

    Jul 28, 1998:

    • Company acquires ABC Software to establish direct sales org in Switzerland and Austria.

    Aug 04, 1998:

    • Company enters into long term development agreement and makes investment in software developer Kodiak Interactive, who will develop WWF wrestling titles for EA.

    Aug 17, 1998:

    Sep 23, 1998:

    • Company sponsors 2nd Annual EA Sports Internet Tour with $65,000 in prize money.

    Oct 12, 1998:

    • Company opens a subsidiary in Korea.

    Nov 16, 1998:

    • Company secured 8-year exclusive license to top world soccer licenses, include FIFA and EURO cups.

    Jan 12, 1999:

    • EA Sports signs Sammy Sosa to be spokesman and coverman for Triple Play 2000.

    Jan 14, 1999:

    • Company recalls PSX version of Tiger Woods 99. A bootleg episode of Southpark was found on the CD in normally unused space. The file was only readable via a PC, and was invisible to the PSX console. Recall was issued since Southpark is offensive to some people. Roughly 100,000 copies were affected.

    Feb 22, 1999:

    • Company signs multi-year Formula One license.

    Mar 11, 1999:

    • EA/Origin brought Wing Commander to movie screen.

    Jun 10, 1999:

    • Company signs three year Supercross sponsor agreement.

    Jul 13, 1999:

    • Company signs contract with Wizards of the Coast to jointly develop internet-based game.

    Jul 16, 1999:

    • Company appoints Steve Dauterman (formerly of LucasArts) as General Manager of Studio Asia Pacific (EA Australia).

    Jul 27, 1999:

    • Company receives first "Online Privacy Seal" under ESRB Privacy Online certification program.

    Jul 28, 1999:

    • Company signs licensing agreement with Major League Soccer.

    Aug 31, 1999:

    • Company will sponsor Las Vegas Bowl.

    Sep 02, 1999:

    • Company signs Michael Jordan to appear in future basketball games.

    Sep 08, 1999:

    Oct 18, 1999:

    • Company enters into exclusive development agreement and invests in Bottle Rocket.

    Nov 22, 1999:

    • Company announces agreement to acquire Kesmai, the online game unit of NewsCorp.
    • Company creates Internet Business Division to develop content for AOL and Internet.

    Jan 26, 2000:

    • Company licenses Quake III: Arena 3D engine to be used in several games, including "The World is Not Enough", American McGee's Alice, and others.

    Feb 14, 2000:

    • Company signs Mike Piazza of New York Mets to be the spokesman for EA Sports Triple Play 2001.

    Feb 24, 2000:

    Jul 26, 2000:

    • The company signs Daytona Speedway for a 4-year deal.

    Jul 27, 2000:

    • EA/Maxis' The Sims is top-grossing PC Game of first half of 2000 by PC Data.

    Jul 31, 2000:

    • Chris Vrenna, founding member of "Nine Inch Nails", will produce and compose score for "American McGee's Alice".

    Aug 10, 2000:

    • The company wins worldwide interactive rights for Harry Potter books and films.

    Aug 18, 2000:

    • LucasArts signs distribution partnership with EA in Asia-Pacific Territory.

    Feb 01, 2001:

    • The Official US Playstation Magazine prints the first info on SSX: DVD, Sled Storm 2 and NBA Street, all of which are part of the next wave of EA Sports BIG titles.

    Feb 20, 2001:

    • EA teams with horror writer Clive Barker for first person shooter Clive Barker's Undying.

    Mar 23, 2001:

    • The Academy of Interactive Arts and Sciences awards SSX with 5 awards, including Console Game of the Year, Outstanding Achievement in Visual Engineering, Outstanding Achievement in Game Play Engineering, Racing Game of the Year, and Sports Game of the Year.

    Jun 11, 2002:

    • The company acquires Black Box Games and makes it a wholly-owned subsidiary of Electronic Arts.

    Aug 13, 2003:

    • The company announces the opening of a new development studio in Montreal, Quebec: EA Montreal.

    Oct 16, 2003:

    Feb 06, 2004:

    • The company acquires the rights to develop new fighting games that will feature Marvel Comics' heroes

    Feb 13, 2004:

    • The company acquires the development studio NuFX, Inc.

    Feb 18, 2004:

    • The company announces that they hired the services of Fonix to develop voice-command interfaces for upcoming games.

    Jun 30, 2004:

    • EA ends development on Ultima X: Odyssey, an upcoming 3D MMORPG, so they can focus their online efforts on the 2D Ultima Online game.

    Jul 28, 2004:

    • The company acquires Criterion, the studio responsible for the successful Burnout series and, most importantly, the RenderWare engine used by a great number of developers and many AAA titles. EA bought the studio from Canon Europe.

    Nov 08, 2004:

    Dec 13, 2004:

    • The company acquires the exclusive NFL license with all the official players and teams for five years, a move to get the upper hand of the ESPN NFL series.

    Dec 20, 2004:

    • Company acquires 19.9% of Ubisoft's shares through the Dutch media company Talpa Beheer BV. Ubisoft considers it a hostile offer.


    Jan 10, 2005:

    • The company acquires the exclusive rights to develop a game based on the 2006 AFL season.

    Jan 17, 2005:

    • The company announces a 15-year partnership with ESPN.

    Mar 09, 2005:

    • The company announces to make available academic copies of Criterion's Renderware middleware software to speed up game development courses in universities.

    Nov, 2005:

    • The company acquires the rights to develop and publish games based on the long-running animated television show The Simpsons. Previously, the rights were held by Vivendi Universal.

    Nov 04, 2005:

    • The company teams up with Nettwerk Music Group to launch EA Recordings, a digital music distribution label that brings EA's catalogue of wholly-owned musical compositions and remixes to Digital Service Providers worldwide.

    Dec 05, 2005:

    • The company opens a new development studio in Singapore, which will focus on localizing and customizing popular EA games into at least five different languages for distribution throughout the Asia region, and eventually evolve into an online game development facility.

    Dec 08, 2005:

    Jun 20, 2006:

    • The company announces to acquire Mythic Entertainment. Once the acquisition is complete, it will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games.

    Aug 22, 2006:

    Oct 02, 2006:

    Nov 30, 2006:

    Feb, 2007:

    • The company shuts down the Japanese development studio EA Japan. The only game they did was the Theme Park DS port.

    Mar, 2007:

    • The company announces plans to make an equity investment in Korea-based online gaming company, Neowiz Corporation, and expand the existing co-development and publishing relationship with that company.

    Mar 01, 2007:

    • The company starts selling the music and soundtracks from its best-selling games on Apple's iTunes music store.

    Apr, 2007:

    • It is widely announced that EA has bought a 19% stake in the Chinese online game operator The9 Limited for about $200 million. A few days later, EA spokesman Jeff Brown said there was no signed agreement.

    May 21, 2007:

    • After the rumor in April, the company now officially announces an equity investment in The9 Limited. With $167 million, they gain a 15% share.

    Jun 18, 2007:

    • The company announces to reorganize itself into four labels: EA Sports (led by Joel Linzner), EA Games (led by Frank Gibeau), EA Casual Entertainment (led by Kathy Vrabeck) and The Sims (led by Nancy Smith). The four labels are supported by two new groups: Central Development Services and Global Publishing. Central Development Services, both led by Executive Vice President John Schappert.

    Oct 05, 2007:

    • Atlanta-based software tools and gaming client applications provider Super Computer International (SCI) acquired. It is integrated into EA Online's Technology Group.

    Oct 11, 2007:

    Nov 01, 2007:

    • Following the disappointing results of the second quarter, the company announces to close the Chertsey studio in the UK.

    Jan, 2008:

    • It is announced the company intends to open a new development studio in South Korea, headed by Danny Isaac. Franchises such as NBA Street and Battlefield will be further developed there.

    Jan 07, 2008:

    • The company completes the acquisition of VG Holding Corp. and adds the development studios BioWare Corp. and Pandemic Studios to its EA Games label.

    Feb, 2008:

    Nov 22, 2008:

    Dec 03, 2008:

    • The company announces to have acquired Korean free-to-play specialist J2MSoft Inc.

    Jun 24, 2009:

    Jul, 2009:

    • The company announces the formation of the iPhone development studio 8lb Gorilla.

    Nov 09, 2009:

    • The company announces to have acquired the social games company Playfish for USD 275 million in cash and USD 25 million in equity retention arrangements.

    Nov 18, 2009:

    Company history contributed by Brian Hirt (10021), Corn Popper (68963), Kartanym (12710), Sciere (771743), Kabushi (257508), Kasey Chang (4608), Xoleras (66463), skl (1128), Silverblade (1482), Indra was here (20862) and Jeanne (76229)