Lionhead Studios Ltd.

Moby ID: 1894

Overview edit · view history

LionHead Studios was founded by Peter Molyneux, Mark Webley, Tim Rance and Steve Jackson in July 1997, coming from Bullfrog Productions. The company was headquartered in Surrey, England.

Around 2000, the company started offering companies to become a Lionhead satellite studio, to work on games under guidance of Lionhead as a main company:

So far, the company has worked with three franchises: the strategical god games in the Black & White series, the Fable RPGs, and the creative film industry simulation The Movies.

On 6th April 2006, the company was acquired by Microsoft Game Studios. Since then, the Fable franchise has been continued with Fable II in October 2008.

In January 2012 CTO Tim Rance left the company to establish the game development studio 22 Cans. In March of that year Peter Molyneux announced to follow him there. They work together with Peter Murphy, who also was with Lionhead until around 2008.

On 7th March 2016 Microsoft announced that development on Fable Legends was ceased and a proposed closure was confirmed. It was officially closed on 29th April 2016.

Credited on 11 Games from 2001 to 2014

Fable: Anniversary (2014 on Windows, Xbox 360, Xbox Cloud Gaming...)
Fable: The Journey (2012 on Xbox 360)
Fable: Heroes (2012 on Xbox 360)
Fable III (2010 on Windows, Xbox 360, Xbox One...)
Fable II (2008 on Xbox 360, Xbox One, Xbox Cloud Gaming)
Fable II: Pub Games (2008 on Xbox 360)
The Movies (2005 on Windows, Macintosh)
Black & White 2 (2005 on Windows, Macintosh)
Fable: The Lost Chapters (2005 on Windows, Xbox, Macintosh)
Fable (2004 on Xbox, Xbox 360)
Black & White (2001 on Windows, Macintosh)

History +

April 6, 2006

Company acquired by Microsoft Game Studios.

December 4, 2004

The gamecube game Unity is cancelled. They either had to do a rush job or risk not finding a publisher anymore when finishing it properly. It was supposed to be an innovative light and sound game with psychedelic environments. Jeff Minter, from Tempest 2000, was working on the game.

October 4, 2004

BC, a prehistoric human management game with dinosaurs and a race to stay on top on the evolutionary ladder, is put on hold. The Xbox game was under development at Intrepid Games, a part of Lionhead. They even already announced a sequel with Xbox Live! support in July 2004.

June 2004

Ronald Millar and Chris Millar, former Blizzard and Jaleco employees, join Lionhead Studios.

July 1997

Lionhead Studios founded by Peter Molyneux

Trivia +

The logo was designed by Evie Mclaughlin, the wife of Art Lead Paul Mclaughlin at the company.

They came up with the name Lionhead because it was the name of Mark Webley's hamster; which died one week before the company was founded.

The official game website was http://www.lionhead.co.uk

Related Web Sites +

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