Company history contributed by Patrick Bregger (246132), Kartanym (12761) and Sciere (612348)
- LucasFilm Games formed as a research and development project.
- LucasFilm Games officially announced as a developer and publisher of entertainment software.
- LucasFilm Games introduces SCUMM’ (Script Creation Utility for Maniac Mansion), leading the change from parser-driven interfaces to the "point-and-click" interface for adventure games.
- LucasFilm Games joins Industrial Light & Magic, Skywalker Group, THX Group, LucasArts Attractions, LucasArts Luminaire, Lucasfilm Learning Systems, and Lucasfilm Commercial Productions under the new company division, LucasArts Entertainment Company
- LucasFilm Games creates its first Star Wars based video game, in a collaboration with JVC for the Nintendo Entertainment System
- LucasFilm Games officially becomes LucasArts Entertainment Company, with ILM and Skywalker Sound forming Lucas Digital.
- LucasArts launch their official website, LucasArts.com
- Development of Jedi Outcast: Jedi Knight II sees LucasArts partner with Activision and Raven Software (the first time LucasArts had shared development duties on a Star Wars console title since their very first with JVC).
Jul 08, 2003:
- LucasArts announces that it has stopped production on Full Throttle: Hell on Wheels, the sequel to Full Throttle
Mar 03, 2004:
- The sequel to Sam & Max is canned; the sales department believes there isn't a market for adventure games in 2004.
Jan 04, 2007:
- The company cancels Traxion, a PSP music rhythm based game that would create levels on-the-fly from MP3s stored on your memory stick, developed by Kuju.
Oct 30, 2012:
- The Walt Disney Company acquires Lucasfilm and its subsidiaries including LucasArts.