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Mountain King Studios Inc.


Mountain King Studios is a US development studio originally established as Cygnus Software (later renamed to Cygnus Studios) by Scott Host. The studio's first release was the top-down shooter Galactix in 1992. The game attracted the attention of Apogee and in the vein of Galactix a similar top-down shooter was created, Raptor: Call of the Shadows. It was released in 1994.

The company also worked on two more titles. The Second Sword was a 3D RPG based on the engine by id Software used in ShadowCaster, but it was abandoned during the work on Raptor. The second was Strife, where development was eventually taken over by Rogue Entertainment when the designer Jim Molinets left Cygnus for Rogue, shortly followed by Rich Fleider and Tim Neveu.

After that Scott Host moved back to Chicago, renamed Cygnus to Mountain King Studios and started (with Matt Murphy) a 3D RPG game called Mantra. After a year being half way done they stopped Mantra and work was started on a next top-down shooter: DemonStar. It was released in 1998 and eventually followed up with two spin-offs based on the same engine: DemonStar: Secret Missions 1 (2002) and DemonStar: Secret Missions 2 (2003).

Other released titles are the puzzle game Treasure Fall, the insect-based real-time strategy games Swarm Assault and Swarm Rampage, Hypertron 2, and the shooters Juno Nemesis and Juno Nemesis Remix.

Also Known As

  • Cygnus Studios Inc. (from 1994 to Dec, 1995)
  • Cygnus Software Inc. (from 1991 to 1994)


DemonStar: Secret Missions 2(2003)
Juno Nemesis Remix(2003)
DemonStar: Secret Missions 1(2002)
Swarm Rampage(2002)
Swarm Assault(1999)
Raptor: Call of the Shadows(1994)


id Software moved Cygnus Studios into an office next to theirs while they were making Raptor: Call of the Shadows so they could work on Strife when they were finished with it.

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