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Sylum Entertainment Ltd.

Moby ID: 4826

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Based in Middletown, New York, Sylum Entertainment Ltd. is a cutting edge development house which has a broad range of media including film, television, computer games, technology solutions and internet.

Sylum was founded in 1995. Their founders David Schulman, Keith Beresnoy, Alex Kotkin and Gino Fratto combined have decades of industry experience. Armed with their in-house 3d engine “S.E.E.D” and their experienced Art and Programming team Sylum’s focus are superb gameplay and scalability.

Sylum looks towards the future to create the next generation of innovative & fun games, visual effects, TV, Film, and Entertainment. With a keen sense of developing unique game ideas, franchises, and technologies Sylum partners with some of the best in the industry. Sylum are approved developers for the X-Box, Playstation 2, Gamecube and Gameboy Advance.

[source: sylum.com]

Credited on 9 Games from 1999 to 2008

Frontlines: Fuel of War (2008 on Windows, Xbox 360, Xbox One...)
Stuntman: Ignition (2007 on PlayStation 2, Xbox 360, PlayStation 3...)
Hour of Victory (2007 on Windows, Xbox 360)
WWII Tank Commander (2005 on Windows)
Humvee Assault (2003 on Windows)
Cabela's Ultimate Deer Hunt 2 (2002 on Windows)
Deer Hunter 5: Tracking Trophies (2001 on Windows)
Police Tactical Training (2001 on Windows)
Sportsman's Paradise II (1999 on Windows)

History +

1995

Company founded.

Trivia +

The company's first game, Curly's Adventure, remained unreleased. Soon after founding Sylum Entertainment, they started working on this point-and-click adventure game. The game was originally written for MS-DOS and used a resolution of 320x200, but they were forced to rewrite it for Windows 95 after one year of development, so it was redone in 640x480.

In 1997, Epic MegaGames stepped back as a publisher, but the team continued working on the game until October 1999, when they finally gave up finding a new publisher and put the game on hold. A lot of artwork was complete, but it remained largely unfinished. For instance, the engine was not quite stable and there were no voice-overs yet. The company released an old demo of the game two years later, just to show the potential.

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