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Working Designs


Working Designs was founded in 1986 by Todd Mark and Sylvia Schmitt. Initially a software transportation company, it later shifted its focus on localizing and publishing Japanese console games (most notably RPGs) for the North American market. This new trend was established since the advent of Victor Ireland, who later became the company's president. Its headquarters were located in Redding, California.

Their specialties include translations, dubbing of voices in games, and often creating special packages for premium games (foil stamped manuals, full color labels, and often bonuses such as stickers and maps for RPGs). They have published on several platforms, including the TurboGrafx, Sega CD, Saturn, PlayStation and PS2. Their localizations are known for gameplay tweaking (e.g. increasing a game's difficulty level compared to the Japanese original) and often somewhat liberal handling of the original game's dialogue with the addition of humorous references to contemporary Western popular culture. Among their best-known works are the localizations of Lunar games.

On December 12, 2005, Victor Ireland announced the closure of the company. It was succeeded by Gaijinworks, aiming to continue its localization legacy.


Arc the Lad III(2011)
Arc the Lad II(2010)
Arc the Lad(2010)
Growlanser Generations(2004)
Growlanser Generations (Deluxe Edition)(2004)
Arc the Lad Collection(2002)
Silpheed: The Lost Planet(2001)
Lunar 2: Eternal Blue - Complete(2000)
RayCrisis: Series Termination(2000)
Gungriffon Blaze(2000)
Vanguard Bandits(2000)
Silhouette Mirage(1999)
Lunar: Silver Star Story - Complete(1999)
Magic Knight Rayearth(1998)
Thunder Force V: Perfect System(1998)
Elemental Gearbolt(1998)
Albert Odyssey: Legend of Eldean(1997)
Dragon Force(1996)
Shining Wisdom(1996)
Iron Storm(1996)
Popful Mail(1995)
Lunar: Eternal Blue(1995)
Lunar: The Silver Star(1993)
Exile: Wicked Phenomenon(1993)
Cosmic Fantasy 2(1992)
Parasol Stars: The Story of Bubble Bobble III(1991)


Rejected Localizations

Among the games Working Designs turned down the opportunity to localize include Terra Phantastica (Victor Ireland, exhausted from previous projects, didn't want to localize a game that was "just OK"), Airs Adventure (concerns over the lack of a traditional interface), and the Saturn ports of Ogre Battle and Tactics Ogre (Victor Ireland, citing Riverhill Soft's other work, believed they were of too poor quality to justify translating).

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