Andy O'Neil

Game Credits (By Role)


Mass Destruction (1997)   (Game Design)


Titanfall (2014)   (Engineering)
PlayStation All-Stars Battle Royale (2012)   (Programming)
God of War Collection (2009)   (Programming)
Metroid Prime 3: Corruption (2007)   (Additional Thanks (Engineering))
Metroid Prime 2: Echoes (2004)   (TECHNICAL LEAD ENGINEERING)
Metroid Prime (2002)   (Technical Lead Engineers)
Turok 3: Shadow of Oblivion (2000)   (Code Monkey)
Turok: Rage Wars (1999)   (Additional Programming)
Mass Destruction (1997)   (Additional Coding)


Gravity Rush: Remastered (2015)   (Special Thanks)
The Unfinished Swan (2012)   (The Santa Monica Studio would like to thank the following individuals)
The Winter Solstice (2007)   (Huge Thanks to the following)