Barry Sundt

Moby ID: 4534

Biography edit · view history

Barry Sundt entered the world of game development in January 1995. He began his career with Sierra On-Line as a texture artist on Space Quest 6. Barry then worked on Betrayal in Antara, creating environment art and character designs. He moved on to King’s Quest 8 where he worked as a character designer, modeler, and 3D animator. Before leaving Sierra On-line, Barry worked as a concept artist on a few unannounced projects.

In March, 2001, he joined ArenaNet and now holds the position of Art Director.

Source: ArenaNet official company homepage.

Credited on 13 games

Displaying most recent · View all

Destiny 2: The Witch Queen (2022, Windows) Art
Destiny 2: Shadowkeep (2019, PlayStation 4) Art
ARK: Survival Evolved - Genesis Season Pass (2019, Windows) Senior Environment Artists
Destiny 2 (2017, PlayStation 4) Additional 3D Character Art
Guild Wars 2: Heart of Thorns (2015, Windows) Art
Guild Wars 2 (2012, Windows) Art
Guild Wars: Eye of the North (2007, Windows) Artists
Guild Wars: Nightfall (2006, Windows) Artists
Guild Wars: Factions (2006, Windows) Artists
Guild Wars (2005, Windows) Artists
King's Quest: Mask of Eternity (1998, Windows) Graphics / 3D Programming
Betrayal in Antara (1997, Windows) Game Artists
Space Quest 6: Roger Wilco in the Spinal Frontier (1995, DOS) Graphics / Artwork

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: