Brian Matt
Moby ID: 30361
Biography edit · view history
After 5 years of writing business applications with C++ and Java, the countless hours of writing games at home has paid off and Brian has hitched a ride to his home planet of game development.
Source: Selected articles from Nerve Software Official Company Website - People
http://www.nervesoftware.com/people.html
Credited on 9 games
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Doom³ (2019, PlayStation 4) | Programmers |
Wolfenstein 3D (2009, PlayStation 3) | Programmers |
007: Quantum of Solace (2008, Windows) | Programming |
Enemy Territory: Quake Wars (2008, Xbox 360) | Programming |
The Sims: Carnival - SnapCity (2008, Windows) | QA Testers |
The Ultimate Doom (2006, Xbox 360) | Programmers |
Doom³: Resurrection of Evil (2005, Windows) | Programmer |
Return to Castle Wolfenstein: Tides of War (2003, Xbox) | Programming |
American McGee's Alice (2000, Windows) | Playtesting |
[ full credits ]
Frequent Collaborators
People- 8 games with Brandon James
- 8 games with Darin McNeil
- 6 games with Marilena Morini
- 6 games with Steven Maines
- 6 games with Jay Brushwood
- 6 games with Ronn Harbin
- 6 games with Sean Mitchell
- 5 games with Kevin Cloud
- 5 games with Gary Bolduc
- 5 games with Michael Hill
Companies
- 7 games with Nerve Software, LLC
- 7 games with id Software, Inc.
- 6 games with Activision Publishing, Inc.
- 4 games with Splash Damage, Ltd
- 3 games with Activision Blizzard UK Ltd.
- 3 games with ATVI France SARL
- 2 games with TiVo Corporation
- 2 games with Threewave Software Inc.
- 2 games with Janimation Inc.
- 2 games with Electronic Arts, Inc.
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