Christophe Brusseaux

Moby ID: 1596

Biography edit · view history

Christophe Brusseaux started working in the video game industry in 1992 for Delphine Software as a Digital Artist. He worked on Fade to Black (PC & PSX), Moto Racer (PC & PSX) and Darkstone (PC & PSX).

In 1998, he joined the graphics studio Dramaera in 1998 where he worked on Asterix vs César (PSX), The Insider (PC) and Paris 1313 (PC).

From 1999 onwards, he worked freelance for videogame and post-production projects, in collaboration with Lanterne Magique and Pixel in the Box, and became Lead Artist of projects for the latter during 1999. He works on the trailers and productions of several video games, such as Antz Racing (PC & PS2) and Gremlins (PC & PS2).

He also accomplished digital works for the documentary Patamodeleurs for Canal+ and Palms Production. In 2001, he joined Quantic Dream as Lead Artist on Fahrenheit.

Credited on 11 games

Displaying most recent · View all

Lysfanga: The Time Shift Warrior (2024, Windows) Art Director
Under The Waves (2023, Windows) Art Director
Detroit: Become Human (2018, PlayStation 4) Graphic Director
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) Graphic Manager
Beyond: Two Souls (2013, PlayStation 3) Art Director
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) Lead Sets
Heavy Rain (2010, PlayStation 3) Lead Sets
Indigo Prophecy (2005, PlayStation 2) Graphic Manager
Paris 1313: The Mystery of Notre-Dame Cathedral (1999, Windows) Computer graphics
Moto Racer (1997, Windows) Playtesting
Fade to Black (1995, DOS) QA Testers - France

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: