Harley Baldwin White-Wiedow
Game Credits (By Role)
Business | ||||
I Expect You to Die 2 (2021) | (Executive Team) | |||
I Expect You to Die (2016) | (Studio Leads) | |||
Design | ||||
Resistance: Burning Skies (2012) | (Design Director) | |||
Shoot Many Robots (2012) | (Additional Design) | |||
Green Day: Rock Band (2010) | (Design Lead) | |||
Tomb Raider: Underworld (2008) | (Lead Designer) | |||
Tomb Raider: Underworld (2008) | (Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Lara Croft: Tomb Raider - Legend (2006) | (Assistant Lead Designer) | |||
Star Wars: Republic Commando (2005) | (Level Design) | |||
RTX: Red Rock (2003) | (Level Design) | |||
Star Wars: Jedi Starfighter (2002) | (Level Design) | |||
Star Wars: Starfighter (2001) | (Mission Designers) | |||
Programming/Engineering | ||||
Indiana Jones and the Infernal Machine (1999) | (Lead Technical Artist) | |||
Art/Graphics | ||||
Indiana Jones and the Infernal Machine (1999) | (Technical Artists) | |||
McKenzie & Co. (1995) | (Artists) | |||
Other | ||||
I Expect You to Die 2 (2021) | (Schell Games is) | |||
The Bureau: XCOM Declassified - Hangar 6: R&D (2013) | (2K Marin) | |||
The Bureau: XCOM Declassified (2013) | (2K Marin) | |||
Mass Effect: Pinnacle Station (2009) | (Demurge Studios) | |||