Jeff Skalski

aka: Jeffrey Skalski
Moby ID: 14246

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Jeff Skalski started off in the industry as a Level Builder and Designer in 1997 for MicroProse. Jeff gradually worked his way up to Art Director at Mythic Entertainment then finally to the position he currently holds today as Producer at BioWare, an Electronic Arts studio.

He has managed small groups to larger 120-man full production sized teams within both the United States and China. Jeff has worked with both licensed products from clients such as Paramount Pictures to original IP titles like Civilization II and the Dark Age of Camelot series. He has experience in the process of starting up a company from the ground up as well as working on a wide variety of genre titles from FPSs to MMORPGs across various platforms.

Credited on 11 games

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Assassin's Creed: Syndicate - Jack the Ripper (2015, Windows) Producers
Assassin's Creed: Syndicate (2015, Windows) Producers
Dungeon Keeper (2013, Android) Senior Producer
Warhammer Online: Age of Reckoning (2008, Windows) Producers and Development Managers
Dark Age of Camelot: Platinum Edition (2004, Windows) Lead World Artist
Dark Age of Camelot: Trials of Atlantis (2003, Windows) Lead World Artist
Dark Age of Camelot: Shrouded Isles (2002, Windows) World Models and Textures
X-COM: Enforcer (2001, Windows) Level / Scenario Design
Civilization II: Test of Time (1999, Windows) Additional Art
Star Trek: The Next Generation - Klingon Honor Guard (1998, Windows) Art
Magic: The Gathering - Spells of the Ancients (1997, Windows) Rogues' Gallery

[ full credits ]

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