Keith Fuller

Moby ID: 13412

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Keith was raised in the steppes of northern Mongolia and taught computer programming by a blind paraplegic who admitted that he was, "just guessing". He put those dubiously-earned skills to use on Raven titles such as Soldier of Fortune, Star Trek Voyager: Elite Force, and Soldier of Fortune 2. Keith has an affinity for most things science fiction (and all things Isaac Asimov or William Gibson), volleyball, and extremes of heat. Oh, and... Best. Wife. Evar.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming.html

Credited on 16 games

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RiME (2017, Xbox One) Fuller Game Production
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Xbox 360) Singularity Team
Wolfenstein (2009, PlayStation 3) Additional Development
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Wolverine Team
Marvel Ultimate Alliance (Special Edition) (2007, PlayStation 2) Design Lead
Marvel Ultimate Alliance (2006, PlayStation 2) Design Lead
Quake 4 (2005, Windows) Additional Programming
X-Men: Legends II - Rise of Apocalypse (2005, PlayStation 2) Design Lead
X-Men: Legends (2004, Xbox) Game Programming
Star Wars: Jedi Knight - Jedi Academy (2003, Windows) Programmers
Soldier of Fortune II: Double Helix (2002, Windows) Programming
Soldier of Fortune: Gold Edition (2001, PlayStation 2) Programming
Soldier of Fortune: Platinum Edition (2001, Windows) Programmers
Star Trek: Voyager - Elite Force (2000, Windows) Holomatch
Soldier of Fortune (2000, Windows) Programmer

[ full credits ]

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