Matthew J. Brown

aka: Matt Brown, Matthew Brown
Moby ID: 222297

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After founding (2003) and closing (2005) his own company, Matthew J. Brown started a new career at Electronic Arts-Redwood Shores in early 2005, as a software engineer on The Godfather, The Game for Playstation 2 and Xbox.

Credited on 8 games

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BioShock 2: Remastered (2016, Windows) 2K Marin and 2K Australia
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) AI Technical Lead
Halo 4 (2012, Xbox 360) Engineering
BioShock 2 (2010, Xbox 360) Team
The Godfather II (2009, Windows) Additional Gameplay Engineering
BioShock (2008, PlayStation 3) Special Thanks
The Godfather: Blackhand Edition (2007, Wii) Engineering Team
The Godfather: The Game (2006, Windows) Engineering Team

[ full credits ]

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