Nathan Thomas

Moby ID: 33226

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Nathan Thomas is an Art Director & Video Game Artist currently based in Melbourne, Australia.

Most recently employed at Crystal Dynamics (California), he was previously Art Director at Visceral Games - Melbourne (formally EA Melbourne).

A qualified Industrial Designer, Nathan shifted to game development in 1998 while living in Cambridge, UK, after a career working in Graphic, Web and Exhibition Design both in the UK and Singapore.

Companies* AdGrand Advertising: Graphic & 3D Designer (January 1996 - June 1997) * YTKO: 2D, Web & 3D Designer (August 1997 - August 1998) * Creature Labs / Cyberlife: 3D Artist (1998 - 2002) * IR Gurus: 3D Artist (January 2003 - December 2005) * Transmission Games: Lead Artist (January 2006 - May 2008) * Electronic Arts: Lead Artist (May 2008 - December 2009) * Electronic Arts: Art Director (December 2009 - September 2011) * Crystal Dynamics: Art Director (September 2011 - April 2012) * Space Dust Studios: Art / Creative Director - Co-Founder (since August 2012)

Credited on 14 games

Displaying most recent · View all

Call of Duty: Modern Warfare III (2023, PlayStation 4) Art
Call of Duty: MWII - Modern Warfare II (2022, Windows) Sledgehammer Games
Call of Duty: Vanguard (2021, Windows) Sledgehammer Games
Call of Duty: Warzone (2020, Windows) Sledgehammer Games
Call of Duty: Modern Warfare (2019, Windows) Sledgehammer Games
Obliteracers (2016, Windows) Art Director
Heroes Over Europe (2009, Xbox 360) Additional Art
Heatseeker (2007, PlayStation 2) Lead Artist
Heroes of the Pacific (2005, PlayStation 2) Senior Artists
AFL Live 2004 (2003, PlayStation 2) Artists
Silent Hill 2: Restless Dreams (2002, Windows) Additional Art
Creatures Internet Edition (2001, Linux) User Interface Visuals
Creatures Adventures (1999, Windows) Creature Labs Marketing
Creatures 3 (1999, Windows) User Interface Visuals

[ full credits ]

Related Sites add

  • LinkedIn: napes
  • NAPES
    Online portfolio for Nathan 'napes' Thomas - Art Direction, Concept Design, 3D and User Interface.

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