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Paul Neurath

Game Credits (By Role)

Business

System Shock 2 (1999)   (Managing Director)
Thief: The Dark Project (1998)   (Looking Glass Management)
 

Production

Thief II: The Metal Age (2000)   (Managing Director)
 

Design

Great Migrations (2010)   (Creative Director)
Neverwinter Nights: Shadows of Undrentide (2003)   (Creative Director)
Terra Nova: Strike Force Centauri (1996)   (Original Concept)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Design)
Ultima Underworld: The Stygian Abyss (1992)   (Design)
Space Rogue (1989)   (Game Design)
Deep Space: Operation Copernicus (1987)   (Game Designer)
 

Programming/Engineering

Space Rogue (1989)   (Programming)
Deep Space: Operation Copernicus (1987)   (Programmer)
Ogre (1986)   (programming assistance)
 

Art/Graphics

Deep Space: Operation Copernicus (1987)   (Art)
 

Video/Cinematics

Neverwinter Nights: Hordes of the Underdark (2003)   (Creative Director)
 

Quality Assurance

Star Command (1988)   (Playtesters)
Ogre (1986)   (The Playtesters)
AutoDuel (1985)   (Playtesters)
 

Technology

Flight Unlimited (1995)   (Special Thanks to)
 

Support

Flight Unlimited III (1999)   (Looking Glass Management)
Flight Unlimited II (1997)   (Looking Glass Management)
Ultima Underworld: The Stygian Abyss (1992)   (Technical Advisory)
Omega (1989)   (OSI/CACD Support)
 

Thanks

Codename Cygnus (2013)   (Special Thanks)
Dark Messiah: Might and Magic (2006)   (Special Thanks)
Arx Fatalis (2002)   (Special Thanks)
Destruction Derby 64 (1999)   (Special Thanks)
British Open Championship Golf (1997)   (Special Thanks)
Terra Nova: Strike Force Centauri (1996)   (Special Thanks To)
Descent (1995)   (Special Thanks To)
Flight Unlimited (1995)   (Special Thanks To)
Ultima Underworld: The Stygian Abyss (1992)   (Special Thanks)
 

Other

Jane's Combat Simulations: Attack Squadron (2002)   (LG Team)
Thief: Gold (1999)   (Managing Director)