Scott Hansen

aka: Scott P Hansen
Moby ID: 22370

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Trained as an animator and designer, Scott entered the game industry in 1993. Since then he has worked on games for most of the modern systems; Nintendo Ultra 64, GameCube, Playstation, Playstation 2, Xbox as well as the PC.

He was an artist on Future Vision's Harvester, and the Creative Director for DigiFX's Mission to Nexus Prime before moving to Paradigm Entertainment.

As a Senior Artist, he designed and implemented the bonus tracks for Indy Racing 2000, and was Level Designer for SpyHunter, Mission: Impossible: Operation Surma and Terminator 3: The Redemption. Joining the MumboJumbo team in June 2004 as Lead Designer, his credits now include the smash hit, Luxor, Chainz 2: Relinked and Luxor: Amun Rising.

On 1st August 2007, the formation of Slapdash Games was announced, a company he founded with Matthew Molloy, Darren Walker and Chad Woyewodzic and Marcus Hopkins.

Credited on 17 games

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Luxor: Mahjong (2009, Windows) The Mumbo Jumbo Team
Yard Sale Hidden Treasures: Sunnyville (2008, Windows) Concept Design
TiQaL (2008, Windows) Design
Luxor 2 (2006, Windows) Design
Luxor: Amun Rising (2005, Windows) Design
Chainz 2: Relinked (2005, Macintosh) Design
Rumble Box (2005, Windows) Special Thanks
Luxor (2005, Windows) Design
Mission: Impossible - Operation Surma (2003, PlayStation 2) Level Designers
Big Air FreeStyle (2002, GameCube) Special Thanks
The Terminator: Dawn of Fate (2002, PlayStation 2) Special Thanks
Spy Hunter (2002, GameCube) Level Designers
MXrider (2001, PlayStation 2) Special Thanks
Indy Racing 2000 (2000, Nintendo 64) 3-D Artists
Sim Theme Park (1999, Windows) Special Thanks
Jane's Combat Simulations: USAF - United States Air Force (1999, Windows) Media Relations
Harvester (1996, DOS) Artists

[ full credits ]

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