Scott Spanburg
Game Credits (By Role)
Production | ||||
Gunship! (2000) | (Executive Producer) | |||
M1 Tank Platoon II (1998) | (Producer) | |||
Fleet Defender (1994) | (Producer) | |||
Design | ||||
XCOM: Chimera Squad (2020) | (Design & Gameplay) | |||
Fleet Defender (1994) | (Design) | |||
M1 Tank Platoon (1989) | (Game Design) | |||
Airborne Ranger (1987) | (Original Software Development (C64)) | |||
The Goonies (1985) | (Game design by) | |||
Programming/Engineering | ||||
XCOM: Chimera Squad (2020) | (Gameplay Engineers) | |||
Sid Meier's Civilization VI (2016) | (Gameplay Engineers) | |||
The Elder Scrolls Online (2014) | (Game Engineers) | |||
F.3.A.R. (2011) | (AI Engineers) | |||
Fracture (2008) | (Programmers) | |||
Dungeons & Dragons: Heroes (2003) | (Programming Staff) | |||
Gunship! (2000) | (Lead Programmer) | |||
M1 Tank Platoon II (1998) | (Programming) | |||
Virtual Karts (1995) | (Programming) | |||
1942: The Pacific Air War (1994) | (3D Object Driver Programming) | |||
1942: The Pacific Air War Gold (1994) | (3D Object Driver Programming) | |||
Fleet Defender (1994) | (Programming) | |||
F-15 Strike Eagle III (1992) | (Programming) | |||
Hyperspeed (1991) | (Programming Tools) | |||
Knights of the Sky (1990) | (Programming) | |||
M1 Tank Platoon (1989) | (Original Programming) | |||
Airborne Ranger (1987) | (Programming) | |||
Delta Patrol (1986) | (By) | |||
The Goonies (1985) | (Game Programming) | |||
Mancopter (1984) | (Programming by) | |||
Pooyan (1983) | (Programming by) | |||
Creative Services | ||||
Virtual Karts (1995) | (Production) | |||