Developer BiographyStarted level design at the age of 14 on personal projects using Deu and Death on the Doom 2 engine. First employed at Ritual Entertainment and remained there until the company went under. Is currently employed at Nerve Software.
Well versed in nearly every single major 3D engine.
Painkiller death match level DM_ballistic: Painkiller black edition http://www.joystiq.com/2005/01/12/painkiller-maps-extend-the-pain/
Depths of peril: http://www.soldak.com/Depths-of-Peril/Overview.html
Contributed by Indra was here (20930) on Jun 08, 2004. [revised by : Castle (6) and jason windell (52)].