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James Clarendon

Moby ID: 116266

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James Clarendon started in the games industry by hacking the Pac-Man arcade game for a small arcade repair shop in 1996. After that, he joined Electronic Arts / Tiburon to work on Madden NFL 2002 for the PC. From there, he went to Compulsive Development to work on the PC titles Bicycle Cards and Bicycle Casino for Microsoft.

After a short stint at Glass Eye Entertainment, who took over Compulsive, he went to Ion Storm in 2002 to work on Deus Ex: Invisible War and Thief: Deadly Shadows for the Xbox and PC. Work began on a third title in the Deus Ex universe, but when the company folded he moved on to Fizz Factor (aka the Austin branch of Amaze Entertainment). There he worked on a GameKey game expansion for the JAKKS Pacific TV Game version of The Fantastic Four. When this was completed, he moved on to Breakaway Games to work on serious games as well as forays into next-gen console and handheld work.

In 2008 he is Lead Programmer at Red Fly Studio.

Credited on 13 games

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Lost Within (2015, Fire OS) Technical Lead
Tales from Deep Space (2014, Fire OS) Special Thanks
Insanity's Blade (2014, Windows) A Special Thanks to Our Kickstarter Backers
The Novelist (2013, Windows) Playtesters
The Bureau: XCOM Declassified - Hangar 6: R&D (2013, Windows) 2K Marin
The Bureau: XCOM Declassified (2013, Xbox 360) 2K Marin
Waking Mars (2012, Windows) Tiger Style Loves Our Playtesters
Food Network: Cook or Be Cooked! (2009, Wii) Designers
Ghostbusters: The Video Game (2009, Wii) Programmers
Mushroom Men: The Spore Wars (2008, Wii) Interactive Design Lead
Thief: Deadly Shadows (2004, Windows) Programmers
Deus Ex: Invisible War (2003, Windows) Additional Programming
Madden NFL 2002 (2001, Windows) Programmers

[ full credits ]

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