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Neil Rennison

Moby ID: 117677

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Gameograpghy* 2007 - Need for Speed: ProStreet (DS) * 2007 - Nascar (PS2) * 2006/7 - Juiced 2: Hot Import Nights (DS) * 2006 - Need for Speed: Carbon - Own the City (DS) * 2006 - Nascar (PSP) * 2005/6 - 3D Juiced: Eliminator (M3G Java mobiles) * 2005 - The Fast and the Furious 3: Tokyo Drift (M3G Java mobiles) * 2005 - System Rush Evolution (N-gage/Nokia mobiles) * 2005/6 - Need for Speed: Most Wanted (Vcast/Brew platforms) * 2005 - Need for Speed Underground 2 (Vcast/Brew platforms) * 2005 - System Rush (N-gage) * 2004/5 - Need for Speed Underground 2 (DS) * 2004 - SSX Out of Bounds (N-gage/Gizmondo) * 2003/4 - Ford Racing 3 (PS2/Xbox/PC) * 2002/3 - Ford Racing 2 (PS2/Xbox/PC) * 2001/2 - Total Immersion Racing

Credited on 18 games

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Warhammer Underworlds: Shadespire Edition (2023, Windows) Creative Director
Warhammer Underworlds: Online (2020, Windows) Creative Director
The Warlock of Firetop Mountain (2016, Windows) Developed and Published by
An Assassin in Orlandes (2014, Windows) Producer
Curse of the Assassin (2014, Windows) Editors
House of Hell (2013, Android) Producer
Blood of the Zombies (2012, Android) Producer
Need for Speed: The Run (2011, Wii) Artists
Need for Speed: Undercover (2008, Wii) Art Manager
Barbie Horse Adventures: Riding Camp (2008, Nintendo DS) Thanks to
GRID (2008, Nintendo DS) Art
Need for Speed: ProStreet (2007, Nintendo DS) Lead Artist
Need for Speed: Carbon - Own the City (2006, Nintendo DS) Art Team
3D The Fast and the Furious: Tokyo (2006, J2ME) Artists
Need for Speed: Underground 2 (2005, Nintendo DS) Art Team
SSX: Out of Bounds (2005, N-Gage) Technical Artists
Ford Racing 2 (2003, PlayStation 2) Art
Total Immersion Racing (2002, Windows) 3D Artists

[ full credits ]

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