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Nick Skrepetos

Developer Biography

Nick Skrepetos, SUPERAntiSpyware.com's founder, has enjoyed a distinguished career of over 25 years of leading edge software design and development. In 2000, Skrepetos founded Panicware, Inc., and served as its president and head of development and independently created the Pop-Up Stopper product and product line. Nick designed the first toolbar based ad-blocker that is still used in Pop-Up StopperĀ® Companion marketed by Panicware, Inc. Pop-Up StopperĀ® is the most frequently downloaded basic pop-up blocker to date with over 20 million downloads worldwide since 2000.

In February of 2004, Nick resigned as President and Chief Technology Officer of Panicware, Inc. while remaining a principal shareholder, and founded SuperAdBlocker.com in order to concentrate on state of the art ad blocking software development and products. Following his departure from Panicware, Inc., all of the members of the existing development team joined him at SuperAdBlocker.com.

Prior to founding Panicware, Inc., Nick was the founder and CEO of Human Machine Interfaces, Inc. which pioneered the first digital mixing sound system (Sound Operating System) that helped revolutionize in-game audio by allowing games to play more than one digital sound at a time. This of course is common place today but was unheard of in 1992. The Sound Operating System was used in more than 500 games, including such hits as Wing Commander III, Links Golf, and Theme Park.

Nick got his start in audio technology at Covox, Inc. a small company that was a pioneer in the voice recognition industry. In 1988, Nick worked in the highly competitive game industry for Dynamix, Inc. a Eugene, OR start-up company which later became one of the more prominent developers in the computer game industry and was later acquired by Sierra Online. While at Dynamix, Nick co-developed F-14 Tomcat, a flight and combat simulator.

As early as 1984 Nick was honing his skills on the Apple IIe and Commodore 64 computers, coding in assembly language which is now a lost art, but at the time it was the only way to accomplish the development of high-performance applications.

Nick has consulted with and provided services for a number of companies including such companies as Intel, S3, Diamond Multimedia, Tektronix, Sierra Online, SOVE, Inc. and Electronic Arts/Westwood Studios.




Contributed by game nostalgia (5640) on Oct 24, 2008.
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