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Garth Hendy

Moby ID: 178746

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Garth Hendy is a level designer who has made user levels for DOOM 3 and contributed to the official release of Nexuiz. He is currently employed at GRIN and working as a level designer on Bionic Commando.

Prior to GRIN, Garth worked for Splash Damage from 2005 through 2007. There he worked on designing the levels for Quake Wars: Enemy Territory.

Credited on 14 games

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For Honor (2017, Xbox One) Associate Technical Director
Far Cry: Primal (2016, PlayStation 4) Event Scripters
Tom Clancy's Rainbow Six: Siege (2015, Windows) Thanks
Assassin's Creed: Unity - Dead Kings (2015, Windows) Lead and Technical Director Scripter Events
Far Cry 4 (2014, Windows) Additional Level Design
Assassin's Creed: Unity (2014, Windows) Cinematics Scripters Toronto
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Level Designers
Nexuiz (2012, Windows) Level Designers
Gormiti: The Lords of Nature! (2010, Wii) Designers
Terminator: Salvation (2009, Windows) Lead Level Designer
Wanted: Weapons of Fate (2009, PlayStation 3) Level Design Coordinator
Bionic Commando (2009, Windows) Level Designers
Enemy Territory: Quake Wars (2007, Windows) Level Design Team
Nexuiz (2005, Windows) Level Designer

[ full credits ]

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