Garth Hendy
Moby ID: 178746
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Garth Hendy is a level designer who has made user levels for DOOM 3 and contributed to the official release of Nexuiz. He is currently employed at GRIN and working as a level designer on Bionic Commando.
Prior to GRIN, Garth worked for Splash Damage from 2005 through 2007. There he worked on designing the levels for Quake Wars: Enemy Territory.
Credited on 14 games
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For Honor (2017, Xbox One) | Associate Technical Director |
Far Cry: Primal (2016, PlayStation 4) | Event Scripters |
Tom Clancy's Rainbow Six: Siege (2015, Windows) | Thanks |
Assassin's Creed: Unity - Dead Kings (2015, Windows) | Lead and Technical Director Scripter Events |
Far Cry 4 (2014, Windows) | Additional Level Design |
Assassin's Creed: Unity (2014, Windows) | Cinematics Scripters Toronto |
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) | Level Designers |
Nexuiz (2012, Windows) | Level Designers |
Gormiti: The Lords of Nature! (2010, Wii) | Designers |
Terminator: Salvation (2009, Windows) | Lead Level Designer |
Wanted: Weapons of Fate (2009, PlayStation 3) | Level Design Coordinator |
Bionic Commando (2009, Windows) | Level Designers |
Enemy Territory: Quake Wars (2007, Windows) | Level Design Team |
Nexuiz (2005, Windows) | Level Designer |
[ full credits ]
Frequent Collaborators
People- 7 games with Kei Iwamoto
- 7 games with Tiphaine Locqueneux-Bianchi
- 7 games with Laurie Poirier
- 7 games with Marc-André Bleau
- 7 games with Cristin Ghihaniș
- 7 games with Charles-Simon Viau
- 7 games with Jonathan Chin
- 7 games with Étienne Borel
- 7 games with Robert Langlois
- 7 games with Katie McGuigan
Companies
- 8 games with Valve Corporation
- 7 games with Ubisoft Entertainment SA
- 6 games with Ubisoft Toronto
- 6 games with Ubisoft Montréal
- 6 games with Shanghai UBIsoft Computer...
- 6 games with Ubisoft SRL
- 4 games with Ubisoft Kyiv
- 4 games with Chengdu Ubisoft Software Co., Ltd.
- 3 games with GRIN AB
- 3 games with Epic Games Tools LLC
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