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David Mertz

Developer Biography

Before joining Gearbox Software, David was a graduate student at Virginia Tech working towards a Master’s Degree in Biomedical engineering. While David has been editing levels since the days of Doom, his path to professional game development started with levels created for Quake and Quake II and popular game variants such as Rocket Arena and Rocket Arena 2.

For Gearbox, David was responsible for the building the Boot Camp of Half-Life: Opposing Force and co-designing Half-Life: Blue Shift. He was involved with some of the biggest franchises in PC gaming, including Half-Life, James Bond, and Halo (PC). He is currently a lead designer at Pi Studios.

Contributed by Indra was here (20911) on Jul 22, 2003. [revised by : Sciere (577299)].