Tom Forsyth

Developer Biography

Tom Forsyth is a graphics programmer and occasional CPU designer. Tom started his games career with summer jobs at Microprose and Sega and his own games studio (which never managed to ship anything) before joining the graphics-card manufacturer 3Dlabs writing DirectX graphics drivers for Permedia2 and Permedia3 cards.

Tom then joined Muckyfoot. He helped ship Urban Chaos PC and then did Urban Chaos DC. He was graphics engine lead on StarTopia and the Xbox version of Blade II.

After Muckyfoot's demise, Tom moved to Seattle to join RAD Game Tools working on the animation and export package Granny 3D. While at RAD, Tom became involved in the Larrabee project with Intel, and subsequently joined Intel as a senior architect, designing the ISA for what became Knight's Ferry, Knight's Corner and Knight's Landing, also known as Xeon Phi.

Tom then followed Michael Abrash to Valve to work on Virtual Reality, where he worked on and shipped the VR version of Team Fortress 2. Tom currently works at Oculus VR, building their VR headset The Rift.

Contributed by Indra was here (20928) on Jul 09, 2003. [revised by : Tom Forsyth (5)].