Zied Rieke

Moby ID: 27048

Biography edit · view history

Zied Rieke has been a lead designer at Infinity Ward since January 2002. Zied has worked as a level designer since March 1998. In that role, he worked on Medal of Honor: Allied Assault, CIA Solo Operative, Laser Arena, and Wages of Sin.

Credited on 23 games

Displaying most recent · View all

Call of Duty: Modern Warfare III (2023, PlayStation 4) Design
Call of Duty: MWII - Modern Warfare II (2022, Xbox Series) Design
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020, PlayStation 4) Infinity Ward: Original Team
Call of Duty: Warzone (2020, Windows) Design
Call of Duty: Modern Warfare (2019, Windows) Design
Uncharted: The Lost Legacy (2017, PlayStation 4) Game Designers
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Infinite Ward - Original Team
Uncharted 4: A Thief's End (2016, PlayStation 4) Game Designers
The Last of Us: Remastered (2014, PlayStation 4) Special Thanks to the Kennel
Titanfall (2014, Windows) Additional Design
The Last of Us: Left Behind (2014, PlayStation 3) Special Thanks to the Kennel
Call of Duty: Modern Warfare 2 (2009, Xbox 360) Design Leads
Call of Duty 4: Modern Warfare (2007, PlayStation 3) Design Leads
Call of Duty 2 (Game of the Year Edition) (2006, Windows) Senior Design Lead
Call of Duty 2 (2005, Xbox 360) Design Lead
Call of Duty 2 (Collector's Edition) (2005, Windows) Senior Design Lead
Call of Duty: United Offensive (2004, Windows) Very Special Thanks Infinity Ward
Call of Duty (2003, Windows) Design Lead
Medal of Honor: Allied Assault (2002, Windows) Level Design
CIA Operative: Solo Missions (2001, Windows) Level Design

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: