Yu Suzuki

Developer Biography

Yu Suzuki ((鈴木 裕), born June 10, 1958, is a Japanese game designer from Kamaishi, Iwate Prefecture. He joined Sega in 1983 as a programmer and producer, and two years later created Hang-On, the first arcade racing game to feature a fully interactive cabinet, with the player sitting on and controlling a replica motorcycle.

Suzuki has always tried to push the limits of arcade hardware, and was the first to develop a title using the cutting-edge Model 1 arcade board. With the Model 1, Suzuki began his first foray into the world of polygons, and the result was Virtua Racing (1992). This F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.

Suzuki's next Model 1 game was Virtua Fighter (1993), the first 3D fighting game. The game's impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.

In 2000, Yu Suzuki released Shenmue, his first title for a home console, where he attempted to merge adventure-style gameplay with fighting mechanics and open-world exploration, a system he dubbed "FREE" (Full Reactive Eyes Entertainment).

He became a member of the Academy of Interactive Arts and Sciences' Hall of Fame in 2003.

Contributed by Indra was here (20930) on Jun 17, 2003. [revised by : 64er (350) and Oleg Roschin (181731)].