Paul Dunning

Moby ID: 38278

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Paul Dunning co-founded the development studio Engine Room Games in 2008. Previously he worked at Pivotal Games.

Credited on 18 games

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Metrico+ (2016, Windows) Unity Team
Metrico (2014, PS Vita) Unity Team
F1 Race Stars (2012, PlayStation 3) Engine Room Games
Bodycount (2011, Xbox 360) Engine Room Games
F1 2010 (2010, Windows) Engine Room Games (Programming)
Conflict: Denied Ops (2008, Windows) Executive Software Engineers
Conflict: Global Terror (2005, PlayStation 2) Exec Software Engineers
Conflict: Vietnam (2004, PlayStation 2) Executive Software Engineers
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) Senior Software Engineer
The Great Escape (2003, Windows) Senior Software Engineer
Conflict: Desert Storm (2002, PlayStation 2) Senior Software Engineer
Warzone 2100 (1999, PlayStation) Software Engineers
X-COM: UFO Defense (1995, PlayStation) Additional Programming
Impossible Mission 2025 (1994, Amiga) Programming
Pirates! Gold (1994, Amiga CD32) Additional Programming
TinHead (1993, Genesis) Programming
Operation Harrier (1990, Atari ST) Coding
Shinobi (1989, Amiga) Programming by

[ full credits ]

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