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Paul Whitehead

Moby ID: 46994

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I graduated from ACCD in Pasadena in the summer of 1999 and have been working in videogames ever since. I started by painting textures and moved to modeling environments, which I am still doing. I still continue to paint when I can, but have moved from traditional mediums (oils and acrylic) to digital after my computer went crazy and tried to eat all my supplies. The only thing that managed to escape was my sketch pen.

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Credited on 16 games

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The Walking Dead: Last Mile (2022, Browser) Art
Hindsight 20/20: Wrath of the Raakshasa (2021, Windows) Art Director
Crucible (2020, Windows) VFX Artist
The Unmaking (2014, Fire OS) Art & Animation
Guild Wars 2 (2012, Windows) Art Leads
Tornado Outbreak (2009, PlayStation 3) Loose Cannon Studio is
inFAMOUS (2009, PlayStation 3) Thanks to
Sly 3: Honor Among Thieves (2005, PlayStation 2) Sucker Punch Productions
Sly 2: Band of Thieves (2004, PlayStation 2) Sucker Punch Productions Team
Minority Report: Everybody Runs (2002, PlayStation 2) Level Builder and Texture Artist
NHL 2K2 (2002, Dreamcast) Artists
Tony Hawk's Pro Skater 2x (2001, Xbox) Special Thanks To
Spider-Man (2001, Dreamcast) Artists
Tony Hawk's Pro Skater 2 (2000, Dreamcast) Artists
Max Steel: Covert Missions (2000, Dreamcast) Additional Art
Tony Hawk's Pro Skater (2000, Dreamcast) Artists

[ full credits ]

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