Developer BiographyZack's career began in 2000 after working in the Doom/Quake MOD scenes for several years. He has worked at top tier developers such as Raven Software, id Software, and Xbox. He has a unique blend of several years as a developer and has worked at the publisher level. As a developer, he has worked on multiple large franchises as a game audio professional. On the publishing side, he helped developers when they needed key audio support such as: audio direction, designed content, source recordings, system designs, audio consultation, department growth plans, etc.
Zack is currently living in the UK and is the Principal Audio Designer for Playground Games.
Contributed by Zack Quarles (16) on Mar 27, 2003. [revised by : Zack Quarles (16)].