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John Cutter

Moby ID: 64

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John Cutter is a North American game designer. He attended Pepperdine University from 1980 to 1983, and began making games shortly afterwards. He worked as a designer and programmer for Gamestar from 1984 to 1986, mainly on sports games.

In 1986 Cutter joined Cinemaware, where he became employee #1 and went on to design and produce many of their best-known games. He stayed with Cinemaware until 1991. After a short stay with New World Computing he joined Dynamix in the same year. He was the lead designer of Betrayal at Krondor (1993).

Cutter continued to work as a designer for Cavedog Entertainment and later Amaze Entertainment and Gas Powered Games. In 2006 he joined Big Fish Games.

Credited on 34 games

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Wings!: Remastered Edition (2014, Windows) Game Design
Fairway Solitaire Blast (2013, iPhone) Blastronauts (Game Designers)
Betrayal at Krondor (2010, Windows) Designer
Unwell Mel (2009, Windows) Designers
Diana Fortune in the Lost Temple of Gold (2009, Browser) Game Design
Azada: Ancient Magic (2008, Windows) Additional design
Fairway Solitaire (2007, Windows) Designer
Azada (2007, Windows) Additional Design
Plunder! (2007, Browser) Designer
Travelogue 360: Paris (2006, Windows) Additional Design
Mystic Inn (2006, Windows) Additional design
Dungeon Siege II (2005, Windows) Additional Design
Lemony Snicket's A Series of Unfortunate Events (2004, PlayStation 2) Special Thanks
Samurai Jack: The Shadow of Aku (2004, GameCube) Adrenium Games Senior Management
The Sims: Bustin' Out (2003, Game Boy Advance) Special Thanks
Robin Hood: Defender of the Crown (2003, Windows) Special Thanks
Defender of the Crown: Digitally Remastered Collector's Edition (2002, Windows) Associate Producer
The Three Stooges: Digitally Remastered Edition (2002, Windows) Producer/Director
Return to Krondor (1998, Windows) Special Thanks for their vision in creating Betrayal at Krondor
ABC Wide World of Sports Boxing (1991, DOS) Game Design by

[ full credits ]

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