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José Raluy Quesada

aka: José Raluy
Moby ID: 66281

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Before RAS I took a Software Engineering degree, with the Graphics specialty, the first one in Spain (Deusto University) and the second one in London (Middlesex University). While in university I did some database programming (boring as hell, btw). Then I moved back to England (to Etchinghill Studios), to work developing stuff for the Internet, first a 3D chat program, and later the seed of an online RPG, still in the works there. While in England I discovered RAS because of their web page, and I got in touch with them immediately. Here, at RAS, I have worked for 2 and a half years on Blade, doing the AI with Bob Yves, the animation system with Angel Cuñado and game programming in general.

[Source: Blade Universe Web Site]

Credited on 13 games

Displaying most recent · View all

Song of Nunu: A League of Legends Story (2023, Windows) Development Director
Ugly (2023, Windows) Consultancy
Blacksad: Under the Skin (2019, Windows) Thanks
Groundhog Day: Like Father Like Son (2019, Windows) Senior Producers
The Invisible Hours (2017, Windows) Senior Producer
Spacelords (2017, PlayStation 4) Many, many thanks to
Castlevania: Lords of Shadow 2 - Revelations (2014, Windows) Production Directors
Castlevania: Lords of Shadow 2 (2014, PlayStation 3) Production Directors
Castlevania: Lords of Shadow - Ultimate Edition (2013, Windows) Producer
Castlevania: Lords of Shadow - Mirror of Fate (2013, Nintendo 3DS) Thanks
Castlevania: Lords of Shadow (2010, PlayStation 3) Producer
Blade: The Edge of Darkness (Edicion Especial) (2001, Windows) Programming
Blade of Darkness (2001, Windows) Programming

[ full credits ]

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