Luis Miguel Quijada Henares

aka: Luis Miguel Quijada
Moby ID: 66290

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Before I joined RAS and came to Madrid I was finishing my Computer Science degree in Granada. I had not worked for any other commercial project before, but I had been working with many graphic design programs under different computers and O.S. I started working here because one of my friends (Manuel Ruiz) already worked here and told them about me.

I've been a fan of Synthetic Image contests and expositions such as Imagina or Sigraph for a long time, where I could admire the works of people or companies such as Pixar. The definitive interest in 3D art started when I saw the dinosaurs in Jurassic Park.

[Source: http://members.fortunecity.com/bladeuniverse/features/luismiguel.html]

Credited on 10 games

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Spacelords (2017, PlayStation 4) Lead Game Design
Castlevania: Lords of Shadow 2 - Revelations (2014, Windows) Game Design Leads
Castlevania: Lords of Shadow 2 (2014, PlayStation 3) Lead Game Design
Castlevania: Lords of Shadow - Ultimate Edition (2013, Windows) Lead Designer
Castlevania: Lords of Shadow - Mirror of Fate (2013, Nintendo 3DS) Thanks
Castlevania: Lords of Shadow (2010, PlayStation 3) Lead Designer
Clive Barker's Jericho (2007, Windows) Design
American McGee presents Scrapland (2005, Xbox) Design Team
Blade: The Edge of Darkness (Edicion Especial) (2001, Windows) 2D-/3D-Graphics
Blade of Darkness (2001, Windows) 2D-/3D-Graphics

[ full credits ]

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