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Gilles Clavel

Game Credits

Design

Tom Clancy's Ghost Recon: Breakpoint (2019)   (Technical Director, Level Design)
Assassin's Creed: Syndicate (2015)   (Level Design Technical Director)
Assassin's Creed: Syndicate - Jack the Ripper (2015)   (Level Design Technical Director)
Assassin's Creed: Unity - Dead Kings (2015)   (Level Design Technical Director)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Technical Director, Level Design)
ZombiU (2012)   (Level Design Technical Director)
Rabbids Go Home: A Comedy Adventure (2009)   (Level Designers)
Beowulf: The Game (2007)   (Level Design)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Level Design)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Level Designers)
 

Art/Graphics

Tom Clancy's Ghost Recon: Future Soldier (2012)   (Additional Animators)
 

Video/Cinematics

The Crew (2014)   (Cinematic Testers)
 

Quality Assurance

The Crew (2014)   (Cinematic Testers)
Rayman 2: The Great Escape (2000)   (Tests)
 


Developer Biography

There is no biography on file for this developer.


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