|Marvel Avengers (2020)||(Senior Designer)|
|Star Wars: Commander (2014)||(Design)|
|The Sims: Mega Deluxe (2004)||(Lead Testers)|
|Aliens: Unleashed (2003)||(QA Team)|
|007: Nightfire (2002)||(Assistant Lead Testers)|
|Godai: Elemental Force (2002)||(Testers)|
|The Sims: Deluxe Edition (2002)||(Lead Testers)|
|The Sims: Unleashed (2002)||(Testers)|
|The Sims: Vacation (2002)||(Testers)|
|Dreamfall Chapters (2014)||(Additional Backers)|
|Tesla Effect: A Tex Murphy Adventure (2014)||(Extra Special Thanks)|
|FTL: Faster Than Light (2012)||(Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to)|
|Party of Sin (2012)||(Angel Donors)|
Russ Fan has worked in the game industry since late 2001, starting as a tester at 3DO. After leaving 3DO, he began a year long testing stint at EA, primarily testing Sims titles, with a short bout of Lego Soccer on the PS2 and 007: Nightfire on GameCube.
After leaving EA, he went to Namco for a month and then made the quick jump to Sorrent, Inc. in order to test cell phone games.
At the end of 2003/beginning of 2004, he transitioned from QA into Art at Sorrent, which then rebranded itself as Glu Mobile. In early 2006, he took on a Technical Artist role at Glu to aid in image automation. In 2008, he made a lateral transition to design and worked on the mobile edition of Call of Duty: World at War and Family Guy: Uncensored for mobile.
At the end of 2009, he left Glu Mobile to become Senior Game Designer at Real Life Plus.
In October, 2011, he joined Playdom to work on Facebook games. Playdom was later acquired by Disney. During that time, he worked on a slew of titles, including the Facebook game Full Bloom, as well as the mobile games Marvel Avengers Alliance Mobile, Guardians of the Galaxy: The Universal Weapon, Star Wars Rivals, and Star Wars Commander
He left Disney in October 2018 and joined Crystal Dynamics in December of the same year.
After a short stint at Crystal Dynamics, he went to IGT, worked on slot machines for a while, eventually ending up at Illumix, working on AR games.
Last updated: Aug 20, 2021