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Col Rodgers

Game Credits


Driveclub (2014)   (Game Directors 2013)
Pocket Music (2002)   (Project Manager)
Rocky (2002)   (Producer)


GRID 2 (2013)   (Game Design (Special Thanks))
Bodycount (2011)   (Design Team)
Viking: Battle for Asgard (2008)   (Sega Senior Design)
Crush (2007)   (Senior Game Designer)
Touch Darts (2007)   (Senior Game Designer)
NASCAR 2000 (2000)   (Designer)


Pocket Music (2002)   (Programming)


Pocket Music (2002)   (Art Work)
NASCAR 2000 (2000)   (Lead Artist)
Ken Griffey Jr.'s Slugfest (1999)   (Lead Artist )
Rugrats: Time Travelers (1999)   (Graphics by)


Empire: Total War (2009)   (Special Thanks)
The Club (2008)   (Special Thanks)
Crysis (2007)   (Special Thanks)
Batman Begins (2005)   (Special Thanks)
Batman Begins (2005)   (Special Thanks)


Thomas Was Alone (2014)   (Bossa Studios)

Developer Biography

Col Rodgers started work in the games industry with Iguana Entertainment in Stockton on Tees during his placement year from BSc Visualisation at the University of Teesside.

Initially specialising in 3D Graphics, Col worked on various titles for Iguana (Allstar Baseball on SEGA Saturn, Shadowman on PC etc), until he received an offer to work at Software Creations in Manchester. On arriving there, Col worked briefly on an N64 game which was never completed, but soon caught the attention of the production staff as he was equally as skilled as an artist as he was a programmer.

Moving into the position of animator on Mario Paint 64(DD), Col soon became a valuable art asset to Software Creations, subsequently working on Ken Griffey Jr. Slugfest and Nascar 2000 on GBC. He also produced art for several games freelance during the same period - Caesars Palace 2, Gex: Deep Pocket Gecko and Athens Olympics.

Col always saw his job as an artist as a temporary thing, and wanted to return to programming, but Software Creations liked the way he could communicate with programmers on an equal level, and as such, weren't keen to let him return to his previous job role. Based on this, Col had no other option but to leave Software Creations and join Virtucraft as their lead GBA Programmer.

Col was one of the first people in the industry to develop 3D systems on the GBA, and things were looking good when Virtucraft collapsed. Col swiftly moved to Jester Interactive to work as their Head of Mobile Development, and to write and produce Pocket Music on GBA. He also produced Pocket Music on GBC during this time.

Having been given the position of Head of Development at Jester after his timely execution of the mobile games, he started work with Graftgold on re-vamping the classic C64 game "Paradroid", but financial troubles at Jester ended this swiftly at the end of 2001.

Col was then offered a position as External Producer at RAGE, under the command of Feargus Carroll. Here, Col worked on ROCKY (with Steel Monkeys) and another unreleased title with Zed-Two. Subsequently, due to the software industry armageddon that was happening in the North West of England at the time, RAGE became insolvent, and Col left.

With this came an offer from the re-formed Jester Interactive, who had always been impressed with Col's management skills, and he was re-hired as the Head of Development. Whilst at Jester for the second time, Col produced Manic Miner on mobile phones, Paradroid and Uridium on GBA, Music 3000 on PS2, Isle of Man TT Superbikes on PS2 and the Japanese versions of Music 3000 and Supertrucks.

In 2003, Col was offered a job as Producer for EA Partners in Chertsey. Col was responsible for the original design of the Batman Begins movie game, and then went on to be the initial driving force for Crytek's upcoming game "Crysis", helping develop a solid storyline, and a believeable alien race.

In December 2005, Col left EA as he had been offered his dream job - the senior game designer for SEGA, which is the job he started in the industry to do. Since starting at SEGA, Col has generated various new game concepts, and worked on a majority of SEGA's upcoming titles.

Last updated: Nov 15, 2006