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Brian Martel

Game Credits


Borderlands: Double Game Add-on Pack (2010)   (Owners)


Homeworld: Deserts of Kharak (2016)   (Executive)
Homeworld: Remastered Collection (2015)   (Executive Producers)
Aliens: Infestation (2011)   (Executive Producers)
Duke Nukem Forever (2011)   (Executive Producer)
Borderlands (2009)   (Executive Producers)
Brothers in Arms: Hell's Highway (2008)   (Executive Producers)
Brothers in Arms: D-Day (2006)   (Direction)
Brothers in Arms: Earned in Blood (2005)   (Director)


Brothers in Arms: D-Day (2006)   (Game Design)
Brothers in Arms: Road to Hill 30 (2005)   (Game Design & Direction)


Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)


Duke Nukem 3D: 20th Anniversary World Tour (2016)   (Artwork)
Shadow Warrior 2 (2016)   (Artists)
Duke Nukem 3D: Megaton Edition (2013)   (Artwork)
Shadow Warrior (2013)   (Artists)
Shadow Warrior Classic Redux (2013)   (Artists)
Borderlands (2009)   (Art Directors)
Brothers in Arms: D-Day (2006)   (Art Director)
Brothers in Arms: Road to Hill 30 (2005)   (Art Director)
007: Nightfire (2002)   (Additional Art)
Tony Hawk's Pro Skater 3 (2002)   (Art Director)
Half-Life (2001)   (Art Direction)
Half-Life: Blue Shift (2001)   (Art Director)
Half-Life: Opposing Force (1999)   (Art Director)
Sid Meier's Civilization II (1999)   (Graphic Artists)
Shadow Warrior (1997)   (Artists)
Duke Nukem 3D: Atomic Edition (1996)   (Artwork)
Duke Nukem 3D: Plutonium PAK (1996)   (Artwork)
Across the Rhine (1995)   (Graphics)
Sid Meier's CivNet (1995)   (Original Game Graphics)
Virtual Karts (1995)   (Art Director)
Task Force 1942 (1992)   (Screen Graphics)
Gunship 2000 (1991)   (EGA Graphics)
Sid Meier's Civilization (1991)   (Original IBM Computer Graphics)


Brothers in Arms: D-Day (2006)   (Voice Talent)
Brothers in Arms: Road to Hill 30 (2005)   (Voice Talent)

Creative Services

Brothers in Arms: Earned in Blood (2005)   (Game Manual)
Half-Life (2001)   (Manual)
Half-Life: Blue Shift (2001)   (Documentation)
Across the Rhine (1995)   (Manual Illustrations/Photos)


007: Nightfire (2002)   (Business Administration)


Skyshine's BEDLAM: Redux! (2016)   (BEDLAM Backers)
Homeworld: Remastered Collection (2015)   (Randy Pitchford would like to thank)
Organ Trail: Director's Cut (2013)   (Kickstarters)
Organ Trail: Director's Cut (2012)   (Kickstarters)
Brothers in Arms 2: Global Front (2011)   (Special Thanks)
Brothers in Arms: D-Day (2006)   (Special Thanks)
Brothers in Arms: Earned in Blood (2005)   (Thanks to)
Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)


Battleborn (2016)   (Gearbox Software wishes to acknowledge these individuals and studios that made development contributions to Battleborn)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands 2 (2014)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software is)
Poker Night 2 (2013)   (Gearbox)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Aliens: Infestation (2011)   (Gearbox Software is)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: Game of the Year Edition (2010)   (Owners)
Borderlands (2009)   (EVP)
Borderlands: The Zombie Island of Dr. Ned (2009)   (Development)
Brothers in Arms: Hell's Highway (2008)   (Executive Vice President)
Halo: Combat Evolved (2003)   (Gearbox is)
Tony Hawk's Pro Skater 3 (2002)   (Gearbox Software is)


Brothers in Arms: Road to Hill 30 (2005)   (Gearbox Software is)

Developer Biography

Brian is the most experienced game maker on our team. He comes from a long history of game development first with Microprose then with 3dRealms and Rebel Boat Rocker. He has worked in just about every aspect of artistic design, creation and implementation for digital entertainment in nearly every game genre and is therefore a tremendous value to our team. Brian has worked on a number of top selling AAA titles from Civilization to Duke Nukem 3d to Half-Life games. He also serves as Gearbox Software's art director where he touches nearly every piece of art produced by our company in addition to inspiring design and creativity within our level builders.

Source: Selected articles from Gearbox Software Official Company Website - Talent - Brian Martel

Last updated: Jul 22, 2003