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Scott Lewis

Game Credits


Sid Meier's Civilization: Revolution 2 (2014)   (Additional Civilization Revolution Design Team)
Sid Meier's Civilization V: Brave New World (2013)   (Additional Design and Gameplay)
Sid Meier's Civilization V: Gods and Kings (2012)   (Additional Design and Gameplay)
Sid Meier's Civilization V (2010)   (Additional Design and Gameplay)
Sid Meier's Civilization: Revolution (2009)   (Additional Design)
Sid Meier's Civilization: Revolution (2008)   (Additional Design)
Sid Meier's Civilization: Revolution (2008)   (Additional Design)


Rise of Nations: Extended Edition (2017)   (Programmers)
XCOM: Enemy Unknown (2012)   (Additional Engineering)
Sid Meier's Civilization V (2010)   (AI/Gameplay Programmers)
G.I. Joe: The Rise of Cobra (2009)   (Gameplay Programmers)
Sid Meier's Civilization: Revolution (2008)   (Programmers)
Rise of Nations: Rise of Legends (2006)   (Programmers)
Sid Meier's Railroads! (2006)   (Programming)
Rise of Nations: Gold Edition (2004)   (Programmers)
Rise of Nations: Thrones & Patriots (2004)   (Programmers)
Rise of Nations (2003)   (Programming)


Star Control: Origins (2018)   (Additional Writing)


Sid Meier's Ace Patrol (2013)   (Voice Talent)


Sid Meier's Civilization: Revolution (2008)   (Interface Lead)

Developer Biography

Anyone that hangs around Scott for more than a few minutes knows that he’s always thinking about games. Computer games, console games, arcade games, board games, hockey, table tennis, and anything else that is remotely playful. His professors at Georgia Tech must have noticed this after he turned almost every open-ended project into an excuse to either play games, write about them, or program his own.

Scott's first experience with 3D game development was working on AquaMOOSE3D with Amy Bruckman and Jason Elliot at Georgia Tech, where he did graphics programming, game design, and made cute little fish swim together in groups. He also designed and developed a chess visualization that he is quite proud of, as well as an Unreal mod featuring an Ender’s Game-esque zero-g combat system.

Scott joined Firaxis Games as a programmer in February of 2006, after working as the user interface programmer at Big Huge Games.

In his spare time, Scott enjoys old movies, being inside when it’s raining, cooking Indian and Chinese food, and reading Theodore Ayrault Dodge’s books on the great captains of antiquity.

Last updated: May 04, 2006

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