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Russell Meakim

Also Known As

  • Russell 'Castle' Meakim

Game Credits


Subnautica (2014)   (World Design)
Aliens: Colonial Marines (2013)   (Nerve Design)
DOOM II (2010)   (Designers)
Wolfenstein 3D (2009)   (Designers)
007: Quantum of Solace (2008)   (Design)
Enemy Territory: Quake Wars (2008)   (Design)
Medal of Honor: Airborne (2007)   (Designers)
The Office (2007)   (Design)
25 to Life (2006)   (Designers)
SiN Episodes: Emergence (2006)   (Level Design)
Delta Force: Black Hawk Down - Team Sabre (2004)   (Level Design)
Half-Life: Counter-Strike (2003)   (Level Designers)
Star Trek: Elite Force II (2003)   (Additional Level Design)


Burnstar (2015)   (Additional Developers)
Call of Duty: Black Ops (2010)   (Nerve Software)
Counter-Strike: Condition Zero (2004)   (Ritual Entertainment)

Developer Biography

Started level design at the age of 14 on personal projects using Deu and Death on the Doom 2 engine. First employed at Ritual Entertainment and remained there until the company went under. Is currently employed at Nerve Software.

Well versed in nearly every single major 3D engine.

Other projects:

Painkiller death match level DM_ballistic: Painkiller black edition

Depths of peril:

Last updated: Aug 23, 2009