|Diablo III: Reaper of Souls (2014)||(Lead Producer)|
|Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)||(Lead Producer)|
|Diablo III (2012)||(Lead Producer)|
|World of WarCraft: Cataclysm (2010)||(Additional Production)|
|World of WarCraft: Wrath of the Lich King (2008)||(Senior Producers)|
|World of WarCraft: The Burning Crusade (2007)||(Producers)|
|Kingpin: Life of Crime (1999)||(Level / Scenario Design)|
|Quake II Mission Pack: The Reckoning (1998)||(Additional Game Design)|
|Redneck Rampage (1997)||(Lead Level Design)|
|Redneck Deer Huntin' (1997)||(Writer)|
|America's Army: Operations (2002)||(Creative Director)|
|007: The World Is Not Enough (2000)||(Special Thanks to)|
|Hearthstone: Heroes of WarCraft (2014)||(Blizzard Development Family)|
|Redneck Rampage Rides Again (1998)||(This game could not have been made without...)|
Alex Mayberry works for Blizzard Entertainment as Lead Producer on the Diablo 3 franchise. He has also been involved in the production of three World of Warcraft expansions -- "The Burning Crusade," "Wrath of the Lich King," and "Cataclysm." Prior to working for Blizzard, he was the Executive Producer of the “America’s Army” project, and the Creative Director of the MOVES Institute at the Naval Postgraduate School in Monterey, California.
Mayberry began his games career with Internet modifications of the hit games “Doom” and “Doom II” by id Software, and served as Lead Level Designer and Game Designer for Xatrix Entertainment, with credits such as “Redneck Rampage,” “Redneck Rampage Rides Again,” “Redneck Hunting,” "Quake 2: The Reckoning,” and “Kingpin: Life of Crime.”
Alex was also employed as a Creative Director for Electronic Arts, where he worked on “James Bond: The World is Not Enough,” and KalistoUSA where he helped develop new intellectual properties.
Before joining the video games industry, Alex worked for AT&T, United Airlines, and spent five years as an officer of the Bakersfield Police Department.
Last updated: May 16, 2012