Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Viktor Antonov

Game Credits


Dishonored (2012)   (Visual Designer)
Redneck Rampage (1997)   (Map Painters)


The Elder Scrolls: Legends - Heroes of Skyrim (2017)   (Visual Design Director)
Wolfenstein: The New Order (2014)   (Additional Art Direction)
Dishonored (2012)   (Visual Designer)
Dishonored: Dunwall City Trials (2012)   (Visual Designer)
Kingpin: Life of Crime (1999)   (Artists)
Quake II Mission Pack: The Reckoning (1998)   (Art)
Redneck Rampage Rides Again (1998)   (Additional Art)
Redneck Deer Huntin' (1997)   (Artist)
Redneck Rampage (1997)   (Map Painters)


Prey (2017)   (Special Thanks)
DOOM (2016)   (Special Thanks)
Fallout 4 (2015)   (Special Thanks)
Viktor Kalvachev's Blue Estate: The Game (2015)   (Special Thanks)
Dark Messiah: Might and Magic (2006)   (Special Thanks)


Half-Life: Source (2005)   (Valve is)
Counter-Strike: Source (2004)   (Valve)
Half-Life 2 (2004)   (Valve)

Developer Biography

Viktor Antonov is the Art Director/Conceptual Designer at Valve.

Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin.

He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle.

Last updated: Jul 16, 2003