Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!
|Battle Grounds (1998)||(RealmX Web Product Manager)|
|Zaero for Quake II (1998)||(MACMILLAN DIGITAL)|
|Guitar Hero III Mobile (2007)||(Additional Production)|
|Duke Nukem Mobile (2005)||(Additional Production)|
|Prey Mobile 3D (2009)||(Additional Programming)|
|Guitar Hero III Mobile (2007)||(Programming)|
|Duke Nukem Mobile (2005)||(Programming)|
|Duke Nukem Mobile: Bikini Project (2005)||(Programming)|
|Battles of the Outer Rim (1998)||(RealmX Web Product Manager)|
|Duke Nukem 3D (2009)||(Thanks to)|
|Opening Weekend: Deer Season (1999)||(Special Thanks to)|
|Opening Weekend: Varmint Season (1999)||(Special Thanks to)|
Ben Milstead has been developing games and technology since the heyday of PC gaming in the 1990's to the present day. Since the early 00's, he has focused on mobile gaming and has worked on dozens of top mobile games and apps.
As CTO for award-winning and academy-nominated (AIAS) mobile game developer MachineWorks Northwest LLC, he developed cutting edge and high-profile titles on IOS, BREW and J2ME. Before that he worked with Stanford startup Staccato Systems (later acquired by Analog Devices), helped create informIT.com and co-founded the first dedicated video game add-on web service, RealmX.com.
He currently serves as CEO of Kineplay LLC and is the architect of the Kineplay gaming platform and inventor of InterEntity technology.
Last updated: Aug 17, 2012