Zoltán Gonda
Game Credits
Design | ||||
| Codename: Panzers - Cold War (2009) | (Design Team) | |||
| Codename: Panzers - Phase Two (2005) | (Level Designers) | |||
| Pranksters: Treasure of the Indians (2005) | (Game Design) | |||
| Hegemonia: Legions of Iron (2002) | (Story) | |||
| Newcomer (1994) | (Story, Scripting & Music) | |||
Programming/Engineering | ||||
| Rush for Berlin (2006) | (Scripting) | |||
Writers | ||||
| Hegemonia: Legions of Iron (2002) | (Dialogues and Text) | |||
Art/Graphics | ||||
| Pranksters: Treasure of the Indians (2005) | (Modelling) | |||
Audio | ||||
| Codename: Panzers - Cold War (2009) | (Director) | |||
Creative Services | ||||
| Codename: Panzers - Cold War (2009) | (Manual) | |||
| Rush for Berlin (2006) | (Manual) | |||
Developer Biography
1990-1994 Newcomer *** C-64 (story, music, design, scripting, manual)
1997-2001 Enhanced Newcomer *** C-64 (story, music, design, scripting, manual)
1998-1999 Samhain *** PC (not published) (story, design, scripting)
1999-2001 Three lives *** PC (not published) (story, design, scripting, map building)
1990-2001 Broadcast Animations using Lightwave (CID)
2002-2003 Haegemonia: Legions of Iron *** PC (design, scripting)
2003 Haegemonia: The Solon Heritage *** PC (design, scripting, project lead)
2002-2004 NWN1 modding: Tortured Hearts 1
2004 Pranksters - The Treasure of the Indians *** PC (design, modeling/Lightwave, map building)
2004-2005 Panzers Phase Two *** PC (design, map building, manual)
2005-2006 Rush for Berlin *** PC (scripting, unit speech design, manual)
2006-2007 Panzers 2 - Cold War *** PC (scripting, prototyping, unit speech design, manual)
2005-2007 NWN1 modding: Tortured Hearts 2
2007- Unannounced Xbox-360/PS3 project (pre-production, prototyping)
2008 - Unannounced PC/Xbox-360/PS3 project (pre-production)
2008 - Own Game Company Established (Intension Games)
2008-2009 Casual Game Project, title TBD
Last updated: Feb 14, 2009



