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Kyle N. Riccio

Also Known As

  • Kyle Riccio

Game Credits


WarCraft III: Reforged (2020)   ( & Online Products Team Leadership)
Overwatch (2016)   (Team Leadership)
StarCraft II: Legacy of the Void (2015)   (Team Leadership)


StarCraft: Remastered (2017)   ( Engineering)
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016)   ( Engineering)
World of WarCraft: Legion (2016)   ( Engineering)
Diablo III: Reaper of Souls (2014)   (Lead Engineers)
Diablo III: Reaper of Souls - Ultimate Evil Edition (2014)   (Lead Engineers)
Hearthstone: Heroes of WarCraft (2014)   (Lead Engineers)
World of WarCraft: Warlords of Draenor (2014)   (Lead Engineers)
StarCraft II: Heart of the Swarm (2013)   (Lead Engineers)
Diablo III (2012)   (Programming Leads)
World of WarCraft: Mists of Pandaria (2012)   (Lead Engineers)
StarCraft II: Wings of Liberty (2010)   (Programmers)
World of WarCraft: Cataclysm (2010)   (Programming Leads)
G.I. Joe: The Rise of Cobra (2009)   (Lead Programmer)
The Bard's Tale (2004)   (Senior Engineers)
Fugitive Hunter: War on Terror (2004)   (Additional Programming)
The X-Files: Resist or Serve (2004)   (Additional Game Programming)
Terminator 3: Rise of the Machines (2003)   (Additional Game Programming)
007: The World is Not Enough (2000)   (Lead Game Programmers)
Warpath: Jurassic Park (1999)   (Senior Programmers)
Cardinal Syn (1998)   (Programmers)
Bug Too! (1996)   (Additional Programmers)
Candy Land Adventure (1996)   (Engine)


World of WarCraft: Battle for Azeroth (2018)   (Team Leadership)


Heroes of the Storm (2015)   (Team Members)

Developer Biography

Mr. Riccio began working in the video game industry in 1995 at Realtime Associates in El Segundo, CA. Mr. Riccio worked on Candyland Adventure for Windows 3.1/Windows 95 and was Lead Programmer for the Bug Too! (Windows 95) title. He later moved on to Kronos Digital Entertainment in Pasadena, CA. While there, he worked on Cardinal Syn for the Playstation and was Co-Lead Programmer on a martial arts fighting game also for the Playstation.

When departing from Kronos, he took a position with Black Ops Entertainment in Santa Monica California for 5 years. Mr. Riccio's first title at Black Ops was a dinosaur fighting game called Warpath: Jurassic Park for Playstation. Mr. Riccio was then promoted to Lead Programmer on the James Bond title, The World Is Not Enough for the Playstation, R & D Lead for the Fugitive Hunter (PS2) prototype, and Lead Programmer on the X-Files: Delirium (PS2) title. In addition, Mr. Riccio was acting Director of Technology at Black Ops when he left in 2003 to be a Senior Engineer at inXile entertainment.

Source: inXile entertainment company homepage

Last updated: Jul 09, 2005

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