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James Philip Gentile

Also Known As

  • James P. Gentile
  • James Gentile
  • Jim Gentile

Game Credits

Business

Saints Row: The Third (2011)   (General Manager)
 

Design

NFL Blitz 2000 (1999)   (Arcade Design Team)
NFL Blitz (1998)   (Design Team)
 

Art/Graphics

Wheelman (2009)   (Animation )
NBA Ballers: Chosen One (2008)   (In-game Animation)
Happy Feet (2006)   (Animation Director)
Happy Feet (2006)   (Animation Director)
Blitz: The League (2005)   (Animation / Motion Capture Manager)
Mortal Kombat: Shaolin Monks (2005)   (Cinematics Graphics and Animation)
The Suffering: Ties That Bind (2005)   (Animation)
Mortal Kombat: Deception (2004)   (Cinematics Animations)
NBA Hoopz (2001)   (Artists)
NBA Showtime: NBA on NBC (1999)   (Artists)
NFL Blitz 2000 (1999)   (Artists)
NFL Blitz (1998)   (Art)
War Gods (1995)   (Art Direction / Character Design / Models)
Final Orbit (1990)   (Computer Graphics)
Gnarly Golf (1989)   (Grafik Deezine Assist-ants)
 

Video/Cinematics

Middle-earth: Shadow of War (2017)   (Senior Mocap Technician/Animator)
Wheelman (2009)   (MOCAP Talent)
Blitz: The League II (2008)   (Motion Studio Director)
Mortal Kombat vs. DC Universe (2008)   (Director of Motion Capture)
NBA Ballers: Chosen One (2008)   (Motion Capture Manager)
BlackSite: Area 51 (2007)   (Motion Studio Director)
Stranglehold (2007)   (Motion Capture Talent)
Mortal Kombat: Armageddon (2006)   (Opening FMV Graphics & Animation)
Mortal Kombat: Unchained (2006)   (Opening FMV Graphics & Animations)
NBA Ballers: Phenom (2006)   (Motion Studio Manager)
Mortal Kombat: Shaolin Monks (2005)   (Motion Capture Talent)
The Suffering: Ties That Bind (2005)   (Motion Capture / Animation / Motion Talent)
Unreal Championship 2: The Liandri Conflict (2005)   (Midway Cinematic Team - Studio/Cinematic Management)
MLB Slugfest Loaded (2004)   (Manager of Motion Capture )
Mortal Kombat: Deception (2004)   (Opening FMV Graphics & Animation)
NBA Ballers (2004)   (Motion Capture Specialist)
Psi-Ops: The Mindgate Conspiracy (2004)   (Motion Capture Specialist)
MLB SlugFest 20-04 (2003)   (Motion Capture Specialist)
MLB SlugFest 20-03 (2002)   (Motion Capture Specialist)
NFL Blitz 20-02 (2002)   (Motion Capture Specialist)
RedCard 20-03 (2002)   (Motion Capture Specialists)
 

Audio

Mortal Kombat: Armageddon (2006)   (Voice Talent)
Mortal Kombat: Deception (2004)   (Voice Talent)
 

Support

Blitz: The League II (2008)   (Additional Internal Support)
 

Thanks

Area-51 (2005)   (Special Thanks)
NFL Blitz 20-03 (2002)   (Additional Thanks to)
Arctic Thunder (2000)   (Thanks for the Help...)
CART Fury: Championship Racing (2000)   (Thanks)
CarnEvil (1998)   (Many Thanks)
Mortal Kombat 4 (1997)   (Very Special Thanks)
War Gods (1995)   (Special Thanks)
Revolution X (1994)   (More Special Thanxx)
 

Other

Strike Force (1991)   (Staff)
Super High Impact (1991)   (And From The Original High Impact)
 


Developer Biography

James has been creating/directing Motion Capture since ’93 (yes, one of the originals!), with many years of experience directing and enhancing performance capture data, improving pipelines, pushing actor performance, as well as overseeing the stage, system operation, managing talent and facility operation.

His specialities are anchored in directing on-set talent, coordinating sessions, prop creation, asset management/asset delivery and managing talent/vendor/outsourcing client relationships. James works closely with EP's, HOD's, Sr. /Lead Creatives, and Cinematic Directors to enhance the emotional and physical performance of the mocap talent. James loves problem solving and resolving technical issues in real-time.

Last updated: Apr 28, 2020


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